Aftermath: Spoiler: Show level._effect[ "fx_light_police_car" ] = loadfx( "maps/mp_maps/fx_mp_light_police_car" ); level._effect[ "fx_water_fire_sprinkler" ] = loadfx( "water/fx_water_fire_sprinkler" ); level._effect[ "fx_water_fire_sprinkler_splash" ] = loadfx( "water/fx_water_fire_sprinkler_splash" ); level._effect[ "fx_water_fire_sprinkler_sputter" ] = loadfx( "water/fx_water_fire_sprinkler_sputter" ); level._effect[ "fx_water_fire_sprinkler_gush" ] = loadfx( "water/fx_water_fire_sprinkler_gush" ); level._effect[ "fx_water_fire_sprinkler_gush_splash" ] = loadfx( "water/fx_water_fire_sprinkler_gush_splash" ); level._effect[ "fx_water_fountian_pool_md" ] = loadfx( "water/fx_water_fountain_pool_md" ); level._effect[ "fx_mp_water_splash_mist_fountain" ] = loadfx( "maps/mp_maps/fx_mp_water_splash_mist_fountain" ); level._effect[ "fx_mp_water_drip_light_long" ] = loadfx( "maps/mp_maps/fx_mp_water_drip_light_long" ); level._effect[ "fx_mp_water_drip_light_shrt" ] = loadfx( "maps/mp_maps/fx_mp_water_drip_light_shrt" ); level._effect[ "fx_insects_swarm_md_light" ] = loadfx( "bio/insects/fx_insects_swarm_md_light" ); level._effect[ "fx_insects_swarm_lg_light" ] = loadfx( "bio/insects/fx_insects_swarm_lg_light" ); level._effect[ "fx_mp_debris_papers" ] = loadfx( "maps/mp_maps/fx_mp_debris_papers" ); level._effect[ "fx_mp_debris_papers_narrow" ] = loadfx( "maps/mp_maps/fx_mp_debris_papers_narrow" ); level._effect[ "fx_paper_interior_short" ] = loadfx( "debris/fx_paper_interior_short" ); level._effect[ "fx_paper_burning_fall_slow" ] = loadfx( "debris/fx_paper_burning_fall_slow" ); level._effect[ "fx_mp_light_dust_motes_md" ] = loadfx( "maps/mp_maps/fx_mp_light_dust_motes_md" ); level._effect[ "fx_dust_crumble_lg" ] = loadfx( "dirt/fx_dust_crumble_lg_runner" ); level._effect[ "fx_mp_fire_md" ] = loadfx( "maps/mp_maps/fx_mp_fire_md" ); level._effect[ "fx_fire_bldg_ext_dist_falling_debris" ] = loadfx( "fire/fx_fire_bldg_ext_dist_falling_debris" ); level._effect[ "fx_fire_lg" ] = loadfx( "env/fire/fx_fire_lg" ); level._effect[ "fx_fire_sm" ] = loadfx( "env/fire/fx_fire_sm" ); level._effect[ "fx_fire_bldg_int_dist_xlg" ] = loadfx( "fire/fx_fire_bldg_int_dist_xlg" ); level._effect[ "fx_mp_fire_ash_falling_lg" ] = loadfx( "maps/mp_maps/fx_mp_fire_ash_falling_lg" ); level._effect[ "fx_mp_fire_ash_falling_door" ] = loadfx( "maps/mp_maps/fx_mp_fire_ash_falling_door" ); level._effect[ "fx_mp_ash_falling_lg" ] = loadfx( "maps/mp_maps/fx_mp_ash_falling_lg" ); level._effect[ "fx_mp_smk_haze_linger_xlg" ] = loadfx( "maps/mp_maps/fx_mp_smk_haze_linger_xlg" ); level._effect[ "fx_mp_smk_plume_detail_blk" ] = loadfx( "maps/mp_maps/fx_mp_smk_plume_detail_blk" ); level._effect[ "fx_mp_smk_plume_md_blk" ] = loadfx( "maps/mp_maps/fx_mp_smk_plume_md_blk" ); level._effect[ "fx_mp_smk_plume_lg_blk" ] = loadfx( "maps/mp_maps/fx_mp_smk_plume_lg_blk" ); level._effect[ "fx_mp_smk_smolder_rubble_area" ] = loadfx( "maps/mp_maps/fx_mp_smk_smolder_rubble_area" ); level._effect[ "fx_mp_smk_smolder_rubble_line" ] = loadfx( "maps/mp_maps/fx_mp_smk_smolder_rubble_line" ); level._effect[ "fx_mp_smk_smolder_rubble_line_sm" ] = loadfx( "maps/mp_maps/fx_mp_smk_smolder_rubble_line_sm" ); level._effect[ "fx_mp_smk_plume_lg_blk_distant" ] = loadfx( "maps/mp_maps/fx_mp_smk_plume_lg_blk_distant" ); level._effect[ "fx_mp_smk_plume_md_blk_distant" ] = loadfx( "maps/mp_maps/fx_mp_smk_plume_md_blk_distant" ); level._effect[ "fx_mp_elec_spark_burst_xsm_thin" ] = loadfx( "maps/mp_maps/fx_mp_elec_spark_burst_xsm_thin" ); level._effect[ "fx_mp_elec_spark_burst_sm_runner" ] = loadfx( "maps/mp_maps/fx_mp_elec_spark_burst_sm_runner" ); level._effect[ "fx_mp_elec_spark_burst_xsm_thin_runner" ] = loadfx( "maps/mp_maps/fx_mp_elec_spark_burst_xsm_thin_runner" ); level._effect[ "fx_mp_elec_spark_burst_md_runner" ] = loadfx( "maps/mp_maps/fx_mp_elec_spark_burst_md_runner" ); level._effect[ "fx_mp_elec_spark_burst_lg_runner" ] = loadfx( "maps/mp_maps/fx_mp_elec_spark_burst_lg_runner" ); level._effect[ "fx_light_emrgncy_floodlight" ] = loadfx( "light/fx_light_emrgncy_floodlight" ); level._effect[ "fx_light_recessed_wrm" ] = loadfx( "light/fx_light_recessed_wrm" ); level._effect[ "fx_light_ambulance_red" ] = loadfx( "env/light/fx_light_ambulance_red" ); level._effect[ "fx_mp_light_flare_la" ] = loadfx( "maps/mp_maps/fx_mp_light_flare_la" ); level._effect[ "fx_light_flourescent_glow_cool" ] = loadfx( "light/fx_light_flourescent_glow_cool" ); level._effect[ "fx_light_gray_white_ribbon_sm" ] = loadfx( "light/fx_light_gray_white_ribbon_sm" ); level._effect[ "fx_mp_light_police_car" ] = loadfx( "maps/mp_maps/fx_mp_light_police_car" ); level._effect[ "fx_mp_light_ambulance" ] = loadfx( "maps/mp_maps/fx_mp_light_ambulance" ); level._effect[ "fx_mp_light_firetruck" ] = loadfx( "maps/mp_maps/fx_mp_light_firetruck" ); level._effect[ "fx_light_flourescent_ceiling_panel" ] = loadfx( "light/fx_light_flourescent_ceiling_panel" ); level._effect[ "fx_light_pent_lamp_desk" ] = loadfx( "light/fx_light_pent_lamp_desk" ); level._effect[ "fx_light_outdoor_wall" ] = loadfx( "light/fx_light_outdoor_wall" ); level._effect[ "fx_light_recessed_cool" ] = loadfx( "light/fx_light_recessed_cool" ); level._effect[ "fx_light_garage_parking_green" ] = loadfx( "light/fx_light_garage_parking_green" ); level._effect[ "fx_light_garage_parking_red" ] = loadfx( "light/fx_light_garage_parking_red" ); level._effect[ "fx_lf_mp_la_sun1" ] = loadfx( "lens_flares/fx_lf_mp_la_sun1" ); level._effect[ "fx_dest_fire_hydrant_burst" ] = loadfx( "maps/mp_maps/fx_mp_fire_hydrant_burst" ); level._effect[ "fx_rain_splash_area_100_hvy_lp" ] = loadfx( "weather/fx_rain_splash_area_100_hvy_lp" ); Cargo Spoiler: Show level._effect[ "crane_spark" ] = loadfx( "maps/mp_maps/fx_mp_container_lrg_spark_runner" ); level._effect[ "crane_dust" ] = loadfx( "maps/mp_maps/fx_mp_container_lrg_dust_kickup" ); level._effect[ "water_splash" ] = loadfx( "bio/player/fx_player_water_splash_mp" ); level._effect[ "fx_light_flour_dbl_oval_street_wrm" ] = loadfx( "light/fx_light_flour_dbl_oval_street_wrm" ); level._effect[ "fx_light_floodlight_sqr_wrm" ] = loadfx( "light/fx_light_floodlight_sqr_wrm" ); level._effect[ "fx_light_floodlight_sqr_cool_xlg" ] = loadfx( "light/fx_light_floodlight_sqr_cool_xlg" ); level._effect[ "fx_light_floodlight_rnd_cool_glw_add" ] = loadfx( "light/fx_light_floodlight_rnd_cool_glw_add" ); level._effect[ "fx_light_floodlight_rnd_cool_glw" ] = loadfx( "light/fx_light_floodlight_rnd_cool_glw" ); level._effect[ "fx_light_floodlight_rnd_cool_glw_dim" ] = loadfx( "light/fx_light_floodlight_rnd_cool_glw_dim" ); level._effect[ "fx_light_floodlight_rnd_cool_glw_lg" ] = loadfx( "light/fx_light_floodlight_rnd_cool_glw_lg" ); level._effect[ "fx_light_floodlight_rnd_red_md" ] = loadfx( "light/fx_light_floodlight_rnd_red_md" ); level._effect[ "fx_la2_light_beacon_red_blink" ] = loadfx( "light/fx_light_beacon_red_blink_fst" ); level._effect[ "fx_light_beacon_red_blink_sm" ] = loadfx( "light/fx_light_beacon_red_blink_fst_sm" ); level._effect[ "fx_light_spotlight_sm_cool" ] = loadfx( "light/fx_light_spotlight_sm_cool" ); level._effect[ "fx_light_spotlight_sm_yellow" ] = loadfx( "light/fx_light_spotlight_sm_yellow" ); level._effect[ "fx_light_flour_glow_wrm_dbl_md" ] = loadfx( "light/fx_light_flour_glow_wrm_dbl_md" ); level._effect[ "fx_light_floodlight_sqr_wrm_vista_lg" ] = loadfx( "light/fx_light_floodlight_sqr_wrm_vista_lg" ); level._effect[ "fx_light_beacon_white_static" ] = loadfx( "light/fx_light_beacon_white_static" ); level._effect[ "fx_light_beacon_green_static" ] = loadfx( "light/fx_light_beacon_green_static" ); level._effect[ "fx_light_buoy_red_blink" ] = loadfx( "light/fx_light_buoy_red_blink" ); level._effect[ "fx_light_flourescent_ceiling_panel" ] = loadfx( "light/fx_light_flourescent_ceiling_panel" ); level._effect[ "fx_light_bridge_accent_vista" ] = loadfx( "light/fx_light_bridge_accent_vista" ); level._effect[ "fx_light_container_yellow" ] = loadfx( "light/fx_light_container_yellow" ); level._effect[ "fx_fog_lit_spotlight_cool_lg" ] = loadfx( "fog/fx_fog_lit_spotlight_cool_lg" ); level._effect[ "fx_fog_lit_overhead_wrm_lg" ] = loadfx( "fog/fx_fog_lit_overhead_wrm_lg" ); level._effect[ "fx_fog_lit_overhead_wrm_xlg" ] = loadfx( "fog/fx_fog_lit_overhead_wrm_xlg" ); level._effect[ "fx_fog_street_cool_slw_sm_md" ] = loadfx( "fog/fx_fog_street_cool_slw_md" ); level._effect[ "fx_fog_street_red_slw_md" ] = loadfx( "fog/fx_fog_street_red_slw_md" ); level._effect[ "fx_fog_street_red_slw_md" ] = loadfx( "fog/fx_fog_street_red_slw_md" ); level._effect[ "fx_paper_interior_short_slw_flat" ] = loadfx( "debris/fx_paper_interior_short_slw_flat" ); level._effect[ "fx_mp_steam_pipe_md" ] = loadfx( "maps/mp_maps/fx_mp_steam_pipe_md" ); level._effect[ "fx_mp_steam_pipe_roof_lg" ] = loadfx( "maps/mp_maps/fx_mp_steam_pipe_roof_lg" ); level._effect[ "fx_mp_water_drip_light_long" ] = loadfx( "maps/mp_maps/fx_mp_water_drip_light_long" ); level._effect[ "fx_mp_water_drip_light_shrt" ] = loadfx( "maps/mp_maps/fx_mp_water_drip_light_shrt" ); level._effect[ "fx_lf_dockside_sun1" ] = loadfx( "lens_flares/fx_lf_dockside_sun1" ); Carrier Spoiler: Show level._effect[ "water_splash" ] = loadfx( "bio/player/fx_player_water_splash_mp" ); level._effect[ "fx_mp_light_dust_motes_md" ] = loadfx( "maps/mp_maps/fx_mp_light_dust_motes_md" ); level._effect[ "fx_mp_elec_spark_burst_xsm_thin_runner" ] = loadfx( "maps/mp_maps/fx_mp_elec_spark_burst_xsm_thin_runner" ); level._effect[ "fx_mp_carrier_spark_bounce_runner" ] = loadfx( "maps/mp_maps/fx_mp_carrier_spark_bounce_runner" ); level._effect[ "fx_mp_smk_plume_lg_blk" ] = loadfx( "maps/mp_maps/fx_mp_smk_plume_lg_blk" ); level._effect[ "fx_mp_smk_plume_lg_blk_carrier" ] = loadfx( "maps/mp_maps/fx_mp_smk_plume_lg_blk_carrier" ); level._effect[ "fx_mp_carrier_smoke_sm" ] = loadfx( "maps/mp_maps/fx_mp_carrier_smoke_sm" ); level._effect[ "fx_mp_carrier_smoke_med" ] = loadfx( "maps/mp_maps/fx_mp_carrier_smoke_med" ); level._effect[ "fx_mp_carrier_smoke_lg" ] = loadfx( "maps/mp_maps/fx_mp_carrier_smoke_lg" ); level._effect[ "fx_mp_carrier_embers" ] = loadfx( "maps/mp_maps/fx_mp_carrier_embers" ); level._effect[ "fx_mp_carrier_smoke_xlg" ] = loadfx( "maps/mp_maps/fx_mp_carrier_smoke_xlg" ); level._effect[ "fx_mp_carrier_smoke_area" ] = loadfx( "maps/mp_maps/fx_mp_carrier_smoke_area" ); level._effect[ "fx_mp_carrier_smoke_white" ] = loadfx( "maps/mp_maps/fx_mp_carrier_smoke_white" ); level._effect[ "fx_mp_carrier_burning_vista" ] = loadfx( "maps/mp_maps/fx_mp_carrier_burning_vista" ); level._effect[ "fx_mp_carrier_burning_vista_sm" ] = loadfx( "maps/mp_maps/fx_mp_carrier_burning_vista_sm" ); level._effect[ "fx_mp_carrier_burning_vista_xsm" ] = loadfx( "maps/mp_maps/fx_mp_carrier_burning_vista_xsm" ); level._effect[ "fx_mp_carrier_burning_vista_mist" ] = loadfx( "maps/mp_maps/fx_mp_carrier_burning_vista_mist" ); level._effect[ "fx_mp_carrier_smoke_whisp" ] = loadfx( "maps/mp_maps/fx_mp_carrier_smoke_whisp" ); level._effect[ "fx_mp_carrier_smoke_center" ] = loadfx( "maps/mp_maps/fx_mp_carrier_smoke_center" ); level._effect[ "fx_mp_carrier_smoke_center_sm" ] = loadfx( "maps/mp_maps/fx_mp_carrier_smoke_center_sm" ); level._effect[ "fx_mp_carrier_smoke_white_sm" ] = loadfx( "maps/mp_maps/fx_mp_carrier_smoke_white_sm" ); level._effect[ "fx_mp_carrier_smoke_white_med" ] = loadfx( "maps/mp_maps/fx_mp_carrier_smoke_white_med" ); level._effect[ "fx_mp_fumes_vent_xsm_int" ] = loadfx( "maps/mp_maps/fx_mp_fumes_vent_xsm_int" ); level._effect[ "fx_mp_carrier_smoke_white_xlg" ] = loadfx( "maps/mp_maps/fx_mp_carrier_smoke_white_xlg" ); level._effect[ "fx_mp_carrier_smoke_fire_sm" ] = loadfx( "maps/mp_maps/fx_mp_carrier_smoke_fire_sm" ); level._effect[ "fx_mp_carrier_smoke_fire_med" ] = loadfx( "maps/mp_maps/fx_mp_carrier_smoke_fire_med" ); level._effect[ "fx_mp_carrier_smoke_fire_lg" ] = loadfx( "maps/mp_maps/fx_mp_carrier_smoke_fire_lg" ); level._effect[ "fx_mp_carrier_vista_wake01" ] = loadfx( "maps/mp_maps/fx_mp_carrier_vista_wake01" ); level._effect[ "fx_mp_carrier_vista_wake_med" ] = loadfx( "maps/mp_maps/fx_mp_carrier_vista_wake_med" ); level._effect[ "fx_mp_carrier_vista_wake_side" ] = loadfx( "maps/mp_maps/fx_mp_carrier_vista_wake_side" ); level._effect[ "fx_mp_slums_sprinkle_water" ] = loadfx( "maps/mp_maps/fx_mp_slums_sprinkle_water" ); level._effect[ "fx_wall_water_bottom" ] = loadfx( "water/fx_wall_water_bottom" ); level._effect[ "fx_water_splash_detail" ] = loadfx( "water/fx_water_splash_detail" ); level._effect[ "fx_carrier_hose_water" ] = loadfx( "water/fx_carrier_hose_water" ); level._effect[ "fx_water_fire_sprinkler_gush_splash_sm" ] = loadfx( "water/fx_water_fire_sprinkler_gush_splash_sm" ); level._effect[ "fx_mp_carrier_signal_lights" ] = loadfx( "maps/mp_maps/fx_mp_carrier_signal_lights" ); level._effect[ "fx_window_god_ray" ] = loadfx( "light/fx_window_god_ray" ); level._effect[ "fx_light_beacon_red_blink_fst" ] = loadfx( "light/fx_light_beacon_red_blink_fst_sm" ); level._effect[ "fx_carrier_tube_light_sq" ] = loadfx( "light/fx_carrier_tube_light_sq" ); level._effect[ "fx_carrier_hazard_light" ] = loadfx( "light/fx_carrier_hazard_light" ); level._effect[ "fx_lf_mp_carrier_sun1" ] = loadfx( "lens_flares/fx_lf_mp_carrier_sun1" ); Cove: Spoiler: Show level._effect[ "water_splash" ] = loadfx( "bio/player/fx_player_water_splash_mp" ); level._effect[ "fx_mp_castaway_crate_fire" ] = loadfx( "maps/mp_maps/fx_mp_castaway_crate_fire" ); level._effect[ "fx_mp_castaway_oil_slick" ] = loadfx( "maps/mp_maps/fx_mp_castaway_oil_slick" ); level._effect[ "fx_mp_castaway_splash_md" ] = loadfx( "maps/mp_maps/fx_mp_castaway_splash_md" ); level._effect[ "fx_mp_castaway_rock_splash01_runner" ] = loadfx( "maps/mp_maps/fx_mp_castaway_rock_splash01_runner" ); level._effect[ "fx_mp_castaway_cave_drip" ] = loadfx( "maps/mp_maps/fx_mp_castaway_cave_drip" ); level._effect[ "fx_xtreme_water_hit_mp_castaway" ] = loadfx( "impacts/fx_xtreme_water_hit_mp_castaway" ); level._effect[ "fx_mp_slums_dark_smoke_sm" ] = loadfx( "maps/mp_maps/fx_mp_slums_dark_smoke_sm" ); level._effect[ "fx_mp_castaway_fire_md" ] = loadfx( "maps/mp_maps/fx_mp_castaway_fire_md" ); level._effect[ "fx_mp_castaway_fire_sm" ] = loadfx( "maps/mp_maps/fx_mp_castaway_fire_sm" ); level._effect[ "fx_mp_castaway_fire_lg" ] = loadfx( "maps/mp_maps/fx_mp_castaway_fire_lg" ); level._effect[ "fx_smk_smolder_gray_slow_dark" ] = loadfx( "smoke/fx_smk_smolder_gray_slow_dark" ); level._effect[ "fx_mp_studio_smoke_area" ] = loadfx( "maps/mp_maps/fx_mp_studio_smoke_area" ); level._effect[ "fx_mp_castaway_smoke_area" ] = loadfx( "maps/mp_maps/fx_mp_castaway_smoke_area" ); level._effect[ "fx_mp_castaway_wing_fire" ] = loadfx( "maps/mp_maps/fx_mp_castaway_wing_fire" ); level._effect[ "fx_mp_castaway_fire_geo" ] = loadfx( "maps/mp_maps/fx_mp_castaway_fire_geo" ); level._effect[ "fx_mp_castaway_fire_geo2" ] = loadfx( "maps/mp_maps/fx_mp_castaway_fire_geo2" ); level._effect[ "fx_mp_castaway_crate_smoke01" ] = loadfx( "maps/mp_maps/fx_mp_castaway_crate_smoke01" ); level._effect[ "fx_mp_castaway_crate_smoke02" ] = loadfx( "maps/mp_maps/fx_mp_castaway_crate_smoke02" ); level._effect[ "fx_mp_castaway_smoke_sm" ] = loadfx( "maps/mp_maps/fx_mp_castaway_smoke_sm" ); level._effect[ "fx_mp_castaway_smoke_tunnel" ] = loadfx( "maps/mp_maps/fx_mp_castaway_smoke_tunnel" ); level._effect[ "fx_mp_castaway_elec_fire" ] = loadfx( "maps/mp_maps/fx_mp_castaway_elec_fire" ); level._effect[ "fx_mp_castaway_smoke_area_white" ] = loadfx( "maps/mp_maps/fx_mp_castaway_smoke_area_white" ); level._effect[ "fx_mp_castaway_wing02_smoke" ] = loadfx( "maps/mp_maps/fx_mp_castaway_wing02_smoke" ); level._effect[ "fx_mp_castaway_fire_only_sm" ] = loadfx( "maps/mp_maps/fx_mp_castaway_fire_only_sm" ); level._effect[ "fx_mp_castaway_smoke_blow" ] = loadfx( "maps/mp_maps/fx_mp_castaway_smoke_blow" ); level._effect[ "fx_mp_castaway_fire_drip" ] = loadfx( "maps/mp_maps/fx_mp_castaway_fire_drip" ); level._effect[ "fx_insects_swarm_lg_light" ] = loadfx( "bio/insects/fx_insects_swarm_lg_light" ); level._effect[ "fx_insects_flies_dragonflies" ] = loadfx( "bio/insects/fx_insects_flies_dragonflies" ); level._effect[ "fx_insects_butterfly_flutter" ] = loadfx( "bio/insects/fx_insects_butterfly_flutter" ); level._effect[ "fx_mp_castaway_fire_int" ] = loadfx( "maps/mp_maps/fx_mp_castaway_fire_int" ); level._effect[ "fx_mp_castaway_god_ray_lg" ] = loadfx( "maps/mp_maps/fx_mp_castaway_god_ray_lg" ); level._effect[ "fx_mp_castaway_god_ray_lg_r" ] = loadfx( "maps/mp_maps/fx_mp_castaway_god_ray_lg_r" ); level._effect[ "fx_mp_castaway_god_ray_lg_02" ] = loadfx( "maps/mp_maps/fx_mp_castaway_god_ray_lg_02" ); level._effect[ "fx_mp_castaway_fire_dlite" ] = loadfx( "maps/mp_maps/fx_mp_castaway_fire_dlite" ); level._effect[ "fx_mp_castaway_fire_dlite02" ] = loadfx( "maps/mp_maps/fx_mp_castaway_fire_dlite02" ); level._effect[ "fx_mp_castaway_case_lite" ] = loadfx( "maps/mp_maps/fx_mp_castaway_case_lite" ); level._effect[ "fx_mp_light_dust_motes_md" ] = loadfx( "maps/mp_maps/fx_mp_light_dust_motes_md" ); level._effect[ "fx_mp_castaway_air_dust" ] = loadfx( "maps/mp_maps/fx_mp_castaway_air_dust" ); level._effect[ "fx_mp_castaway_air_mist" ] = loadfx( "maps/mp_maps/fx_mp_castaway_air_mist" ); level._effect[ "fx_mp_castaway_air_dust_blow" ] = loadfx( "maps/mp_maps/fx_mp_castaway_air_dust_blow" ); level._effect[ "fx_mp_castaway_leaf_debris" ] = loadfx( "maps/mp_maps/fx_mp_castaway_leaf_debris" ); level._effect[ "fx_mp_castaway_vista_mist" ] = loadfx( "maps/mp_maps/fx_mp_castaway_vista_mist" ); level._effect[ "fx_mp_castaway_vista_mist02" ] = loadfx( "maps/mp_maps/fx_mp_castaway_vista_mist02" ); level._effect[ "fx_mp_carrier_spark_bounce_runner" ] = loadfx( "maps/mp_maps/fx_mp_carrier_spark_bounce_runner" ); level._effect[ "fx_mp_elec_spark_burst_xsm_thin_runner" ] = loadfx( "maps/mp_maps/fx_mp_elec_spark_burst_xsm_thin_runner" ); level._effect[ "fx_mp_castaway_spark_lite_runner" ] = loadfx( "maps/mp_maps/fx_mp_castaway_spark_lite_runner" ); level._effect[ "fx_lf_mp_castaway_sun" ] = loadfx( "lens_flares/fx_lf_mp_castaway_sun" ); Detour: Spoiler: Show level._effect[ "fx_mp_carrier_smoke_center" ] = loadfx( "maps/mp_maps/fx_mp_carrier_smoke_center" ); level._effect[ "fx_mp_bridge_smoke_md" ] = loadfx( "maps/mp_maps/fx_mp_bridge_smoke_md" ); level._effect[ "fx_mp_bridge_smoke_sm" ] = loadfx( "maps/mp_maps/fx_mp_bridge_smoke_sm" ); level._effect[ "fx_mp_bridge_smoke_area" ] = loadfx( "maps/mp_maps/fx_mp_bridge_smoke_area" ); level._effect[ "fx_mp_bridge_smoke_vista" ] = loadfx( "maps/mp_maps/fx_mp_bridge_smoke_vista" ); level._effect[ "fx_mp_bridge_under_smoke" ] = loadfx( "maps/mp_maps/fx_mp_bridge_under_smoke" ); level._effect[ "fx_mp_bridge_under_smoke_lg" ] = loadfx( "maps/mp_maps/fx_mp_bridge_under_smoke_lg" ); level._effect[ "fx_mp_bridge_fire_med" ] = loadfx( "maps/mp_maps/fx_mp_bridge_fire_med" ); level._effect[ "fx_mp_bridge_fire_sm" ] = loadfx( "maps/mp_maps/fx_mp_bridge_fire_sm" ); level._effect[ "fx_mp_bridge_fire_fireball" ] = loadfx( "maps/mp_maps/fx_mp_bridge_fire_fireball" ); level._effect[ "fx_mp_elec_spark_burst_xsm_thin_runner" ] = loadfx( "maps/mp_maps/fx_mp_elec_spark_burst_xsm_thin_runner" ); level._effect[ "fx_mp_bridge_spark_light_runner" ] = loadfx( "maps/mp_maps/fx_mp_bridge_spark_light_runner" ); level._effect[ "fx_mp_bridge_spark_light02_runner" ] = loadfx( "maps/mp_maps/fx_mp_bridge_spark_light02_runner" ); level._effect[ "fx_mp_bridge_spark_light" ] = loadfx( "maps/mp_maps/fx_mp_bridge_spark_light" ); level._effect[ "fx_mp_bridge_spark_loop" ] = loadfx( "maps/mp_maps/fx_mp_bridge_spark_loop" ); level._effect[ "fx_mp_bridge_sparks_loop_sm" ] = loadfx( "maps/mp_maps/fx_mp_bridge_sparks_loop_sm" ); level._effect[ "fx_mp_bridge_sparks_sm_runner" ] = loadfx( "maps/mp_maps/fx_mp_bridge_sparks_sm_runner" ); level._effect[ "fx_vertigo_rectangle_light01" ] = loadfx( "light/fx_vertigo_rectangle_light01" ); level._effect[ "fx_mp_bridge_god_ray_01" ] = loadfx( "maps/mp_maps/fx_mp_bridge_god_ray_01" ); level._effect[ "fx_mp_bridge_god_ray_02" ] = loadfx( "maps/mp_maps/fx_mp_bridge_god_ray_02" ); level._effect[ "fx_mp_bridge_god_ray_03" ] = loadfx( "maps/mp_maps/fx_mp_bridge_god_ray_03" ); level._effect[ "fx_bridge_street_light" ] = loadfx( "light/fx_bridge_street_light" ); level._effect[ "fx_vertigo_vista_glare01" ] = loadfx( "light/fx_vertigo_vista_glare01" ); level._effect[ "fx_vertigo_vista_glare02" ] = loadfx( "light/fx_vertigo_vista_glare02" ); level._effect[ "fx_bridge_vista_glare_red" ] = loadfx( "light/fx_bridge_vista_glare_red" ); level._effect[ "fx_mp_light_cougar_vehicle" ] = loadfx( "maps/mp_maps/fx_mp_light_cougar_vehicle" ); level._effect[ "fx_mp_light_cmd_vehicle_cab" ] = loadfx( "maps/mp_maps/fx_mp_light_cmd_vehicle_cab" ); level._effect[ "fx_mp_light_cmd_vehicle_trailer" ] = loadfx( "maps/mp_maps/fx_mp_light_cmd_vehicle_trailer" ); level._effect[ "fx_bridge_rectangle_light" ] = loadfx( "light/fx_bridge_rectangle_light" ); level._effect[ "fx_dust_crumble_lg_runner" ] = loadfx( "dirt/fx_dust_crumble_lg_runner" ); level._effect[ "fx_dust_crumble_windy_runner" ] = loadfx( "dirt/fx_dust_crumble_windy_runner" ); level._effect[ "fx_mp_bridge_blowing_ash" ] = loadfx( "maps/mp_maps/fx_mp_bridge_blowing_ash" ); level._effect[ "fx_mp_bridge_blowing_dust" ] = loadfx( "maps/mp_maps/fx_mp_bridge_blowing_dust" ); level._effect[ "fx_mp_light_dust_motes_md" ] = loadfx( "maps/mp_maps/fx_mp_light_dust_motes_md" ); level._effect[ "fx_mp_castaway_air_dust_blow" ] = loadfx( "maps/mp_maps/fx_mp_castaway_air_dust_blow" ); level._effect[ "fx_mp_bridge_air_dust_blow" ] = loadfx( "maps/mp_maps/fx_mp_bridge_air_dust_blow" ); level._effect[ "fx_paper_interior_short" ] = loadfx( "debris/fx_paper_interior_short" ); level._effect[ "fx_lf_mp_bridge_sun" ] = loadfx( "lens_flares/fx_lf_mp_bridge_sun" ); level._effect[ "fx_mp_elec_spark_burst_xsm_thin" ] = loadfx( "maps/mp_maps/fx_mp_elec_spark_burst_xsm_thin" ); level._effect[ "fx_mp_light_police_car" ] = loadfx( "maps/mp_maps/fx_mp_light_police_car" ); Dig: Spoiler: Show level._effect[ "fx_lf_mp_dig_sun1" ] = loadfx( "lens_flares/fx_lf_mp_dig_sun1" ); level._effect[ "fx_mp_dig_floor_swirl_sm" ] = loadfx( "maps/mp_maps/fx_mp_dig_floor_swirl_sm" ); level._effect[ "fx_mp_dig_floor_swirl_lg" ] = loadfx( "maps/mp_maps/fx_mp_dig_floor_swirl_lg" ); level._effect[ "fx_mp_dig_dust" ] = loadfx( "maps/mp_maps/fx_mp_dig_dust" ); level._effect[ "fx_mp_dig_dust_fall" ] = loadfx( "maps/mp_maps/fx_mp_dig_dust_fall" ); level._effect[ "fx_mp_dig_dust_fall_2" ] = loadfx( "maps/mp_maps/fx_mp_dig_dust_fall_2" ); level._effect[ "fx_mp_dig_dust_fall_3" ] = loadfx( "maps/mp_maps/fx_mp_dig_dust_fall_3" ); level._effect[ "fx_mp_dig_dust_floor" ] = loadfx( "maps/mp_maps/fx_mp_dig_dust_floor" ); level._effect[ "fx_mp_dig_dust_floor_fall" ] = loadfx( "maps/mp_maps/fx_mp_dig_dust_floor_fall" ); level._effect[ "fx_mp_dig_dust_fall_pill" ] = loadfx( "maps/mp_maps/fx_mp_dig_dust_fall_pill" ); level._effect[ "fx_mp_dig_vista_dust" ] = loadfx( "maps/mp_maps/fx_mp_dig_vista_dust" ); level._effect[ "fx_mp_dig_vista_dust_sm" ] = loadfx( "maps/mp_maps/fx_mp_dig_vista_dust_sm" ); level._effect[ "fx_mp_dig_vista_dust_close" ] = loadfx( "maps/mp_maps/fx_mp_dig_vista_dust_close" ); level._effect[ "fx_mp_dig_heat_distort" ] = loadfx( "maps/mp_maps/fx_mp_dig_heat_distort" ); level._effect[ "fx_mp_dig_dust_lg" ] = loadfx( "maps/mp_maps/fx_mp_dig_dust_lg" ); level._effect[ "fx_mp_dig_vista_birds" ] = loadfx( "maps/mp_maps/fx_mp_dig_vista_birds" ); level._effect[ "fx_mp_dig_godray" ] = loadfx( "maps/mp_maps/fx_mp_dig_godray" ); level._effect[ "fx_mp_dig_godray_wide" ] = loadfx( "maps/mp_maps/fx_mp_dig_godray_wide" ); level._effect[ "fx_mp_dig_flood_light" ] = loadfx( "maps/mp_maps/fx_mp_dig_flood_light" ); level._effect[ "fx_mp_dig_dust_mote" ] = loadfx( "maps/mp_maps/fx_mp_dig_dust_mote" ); level._effect[ "fx_mp_dig_gas_drip" ] = loadfx( "maps/mp_maps/fx_mp_dig_gas_drip" ); Downhill Spoiler: Show level._effect[ "fx_lf_mp_downhill_sun1" ] = loadfx( "lens_flares/fx_lf_mp_downhill_sun1" ); level._effect[ "fx_mp_downhill_snow_fall_lrg" ] = loadfx( "maps/mp_maps/fx_mp_downhill_snow_fall_lrg" ); level._effect[ "fx_mp_downhill_snow_indoor_lg" ] = loadfx( "maps/mp_maps/fx_mp_downhill_snow_indoor_lg" ); level._effect[ "fx_mp_downhill_snow_gust" ] = loadfx( "maps/mp_maps/fx_mp_downhill_snow_gust" ); level._effect[ "fx_mp_downhill_snow_gust_floor" ] = loadfx( "maps/mp_maps/fx_mp_downhill_snow_gust_floor" ); level._effect[ "fx_mp_downhill_snow_gust_cab" ] = loadfx( "maps/mp_maps/fx_mp_downhill_snow_gust_cab" ); level._effect[ "fx_mp_downhill_snow_gust_in" ] = loadfx( "maps/mp_maps/fx_mp_downhill_snow_gust_in" ); level._effect[ "fx_mp_downhill_snow_tree" ] = loadfx( "maps/mp_maps/fx_mp_downhill_snow_tree" ); level._effect[ "fx_mp_downhill_snow_tree_trunk" ] = loadfx( "maps/mp_maps/fx_mp_downhill_snow_tree_trunk" ); level._effect[ "fx_mp_downhill_water_drips" ] = loadfx( "maps/mp_maps/fx_mp_downhill_water_drips" ); level._effect[ "fx_mp_downhill_sparkle" ] = loadfx( "maps/mp_maps/fx_mp_downhill_sparkle" ); level._effect[ "fx_mp_downhill_fog_vista" ] = loadfx( "maps/mp_maps/fx_mp_downhill_fog_vista" ); level._effect[ "fx_mp_downhill_fog_vista_wide" ] = loadfx( "maps/mp_maps/fx_mp_downhill_fog_vista_wide" ); level._effect[ "fx_mp_downhill_fog_vista_light" ] = loadfx( "maps/mp_maps/fx_mp_downhill_fog_vista_light" ); level._effect[ "fx_mp_downhill_fireplace" ] = loadfx( "maps/mp_maps/fx_mp_downhill_fireplace" ); level._effect[ "fx_mp_downhill_light_sml" ] = loadfx( "maps/mp_maps/fx_mp_downhill_light_sml" ); level._effect[ "fx_mp_downhill_fog_int" ] = loadfx( "maps/mp_maps/fx_mp_downhill_fog_int" ); level._effect[ "fx_mp_downhill_fog_int_3" ] = loadfx( "maps/mp_maps/fx_mp_downhill_fog_int_3" ); level._effect[ "fx_mp_downhill_chimney_smk" ] = loadfx( "maps/mp_maps/fx_mp_downhill_chimney_smk" ); level._effect[ "fx_mp_downhill_light_lg" ] = loadfx( "maps/mp_maps/fx_mp_downhill_light_lg" ); level._effect[ "fx_mp_downhill_gust_window" ] = loadfx( "maps/mp_maps/fx_mp_downhill_gust_window" ); level._effect[ "fx_mp_downhill_exhaust" ] = loadfx( "maps/mp_maps/fx_mp_downhill_exhaust" ); level._effect[ "fx_mp_downhill_tractor_lights" ] = loadfx( "maps/mp_maps/fx_mp_downhill_tractor_lights" ); level._effect[ "fx_mp_downhill_tractor_lights_sm" ] = loadfx( "maps/mp_maps/fx_mp_downhill_tractor_lights_sm" ); Drone Spoiler: Show level._effect[ "fx_mp_drone_robot_sparks" ] = loadfx( "maps/mp_maps/fx_mp_drone_robot_sparks" ); level._effect[ "fx_leaves_falling_mangrove_lg_dark" ] = loadfx( "env/foliage/fx_leaves_falling_mangrove_lg_dark" ); level._effect[ "fx_mp_vent_steam" ] = loadfx( "maps/mp_maps/fx_mp_vent_steam" ); level._effect[ "fx_hvac_steam_md" ] = loadfx( "smoke/fx_hvac_steam_md" ); level._effect[ "fx_mp_water_drip_light_shrt" ] = loadfx( "maps/mp_maps/fx_mp_water_drip_light_shrt" ); level._effect[ "fx_fog_street_cool_slw_md" ] = loadfx( "fog/fx_fog_street_cool_slw_md" ); level._effect[ "fx_light_emrgncy_floodlight" ] = loadfx( "light/fx_light_emrgncy_floodlight" ); level._effect[ "fx_insects_swarm_dark_lg" ] = loadfx( "bio/insects/fx_insects_swarm_dark_lg" ); level._effect[ "fx_mp_fog_low" ] = loadfx( "maps/mp_maps/fx_mp_fog_low" ); level._effect[ "fx_insects_swarm_md_light" ] = loadfx( "bio/insects/fx_insects_swarm_md_light" ); level._effect[ "fx_lf_dockside_sun1" ] = loadfx( "lens_flares/fx_lf_mp_drone_sun1" ); level._effect[ "fx_light_floodlight_rnd_cool_glw_dim" ] = loadfx( "light/fx_light_floodlight_rnd_cool_glw_dim" ); level._effect[ "fx_mp_steam_pipe_md" ] = loadfx( "maps/mp_maps/fx_mp_steam_pipe_md" ); level._effect[ "fx_mp_light_dust_motes_md" ] = loadfx( "maps/mp_maps/fx_mp_light_dust_motes_md" ); level._effect[ "fx_mp_light_dust_motes_sm" ] = loadfx( "maps/mp_maps/fx_mp_light_dust_motes_sm" ); level._effect[ "fx_mp_fog_cool_ground" ] = loadfx( "maps/mp_maps/fx_mp_fog_cool_ground" ); level._effect[ "fx_red_button_flash" ] = loadfx( "light/fx_red_button_flash" ); level._effect[ "fx_mp_distant_cloud" ] = loadfx( "maps/mp_maps/fx_mp_distant_cloud_lowmem" ); level._effect[ "fx_light_god_ray_mp_drone" ] = loadfx( "env/light/fx_light_god_ray_mp_drone" ); level._effect[ "fx_mp_fumes_vent_xsm_int" ] = loadfx( "maps/mp_maps/fx_mp_fumes_vent_xsm_int" ); level._effect[ "fx_ceiling_circle_light_glare" ] = loadfx( "light/fx_ceiling_circle_light_glare" ); level._effect[ "fx_drone_rectangle_light" ] = loadfx( "light/fx_drone_rectangle_light" ); level._effect[ "fx_drone_rectangle_light_02" ] = loadfx( "light/fx_drone_rectangle_light_02" ); level._effect[ "fx_mp_water_drip_light_long" ] = loadfx( "maps/mp_maps/fx_mp_water_drip_light_long" ); level._effect[ "fx_pc_panel_lights_runner" ] = loadfx( "props/fx_pc_panel_lights_runner" ); level._effect[ "fx_drone_red_ring_console" ] = loadfx( "light/fx_drone_red_ring_console" ); level._effect[ "fx_blue_light_flash" ] = loadfx( "light/fx_blue_light_flash" ); level._effect[ "fx_window_god_ray" ] = loadfx( "light/fx_window_god_ray" ); level._effect[ "fx_mp_drone_interior_steam" ] = loadfx( "maps/mp_maps/fx_mp_drone_interior_steam" ); level._effect[ "fx_pc_panel_heli" ] = loadfx( "props/fx_pc_panel_heli" ); level._effect[ "fx_red_light_flash" ] = loadfx( "light/fx_red_light_flash" ); level._effect[ "fx_drone_rectangle_light_blue" ] = loadfx( "light/fx_drone_rectangle_light_blue" ); level._effect[ "fx_mp_distant_cloud_vista" ] = loadfx( "maps/mp_maps/fx_mp_distant_cloud_vista_lowmem" ); level._effect[ "fx_drone_rectangle_light_blue_4" ] = loadfx( "light/fx_drone_rectangle_light_blue_4" ); level._effect[ "fx_drone_rectangle_light_yellow" ] = loadfx( "light/fx_drone_rectangle_light_yellow" ); level._effect[ "fx_ceiling_circle_light_led" ] = loadfx( "light/fx_ceiling_circle_light_led" ); level._effect[ "fx_drone_red_ring_console_runner" ] = loadfx( "light/fx_drone_red_ring_console_runner" ); level._effect[ "fx_light_beacon_red_blink_fst" ] = loadfx( "light/fx_light_beacon_red_blink_fst" ); level._effect[ "fx_wall_water_ground" ] = loadfx( "water/fx_wall_water_ground" ); level._effect[ "fx_drone_rectangle_light_03" ] = loadfx( "light/fx_drone_rectangle_light_03" ); level._effect[ "fx_drone_red_blink" ] = loadfx( "light/fx_drone_red_blink" ); level._effect[ "fx_light_god_ray_mp_drone2" ] = loadfx( "env/light/fx_light_god_ray_mp_drone2" ); level._effect[ "fx_drone_rectangle_light_skinny" ] = loadfx( "light/fx_drone_rectangle_light_skinny" ); level._effect[ "fx_mp_drone_rapid" ] = loadfx( "maps/mp_maps/fx_mp_drone_rapid" ); level._effect[ "fx_mp_distant_cloud_vista_lg" ] = loadfx( "maps/mp_maps/fx_mp_distant_cloud_vista_lg_lowmem" ); level._effect[ "fx_light_exit_sign" ] = loadfx( "light/fx_light_exit_sign_glow" ); level._effect[ "fx_drone_light_yellow" ] = loadfx( "light/fx_drone_light_yellow" ); Encore Spoiler: Show level._effect[ "water_splash" ] = loadfx( "bio/player/fx_player_water_splash_mp" ); level._effect[ "fx_lf_mp_concert_sun" ] = loadfx( "lens_flares/fx_lf_mp_concert_sun" ); level._effect[ "fx_pigeon_panic_flight_med" ] = loadfx( "bio/animals/fx_pigeon_panic_flight_med" ); level._effect[ "fx_leaves_ground_wind" ] = loadfx( "foliage/fx_leaves_ground_wind" ); level._effect[ "fx_sand_gust_ground_sm" ] = loadfx( "dirt/fx_sand_gust_ground_sm" ); level._effect[ "fx_sand_gust_ground_md_xslw" ] = loadfx( "dirt/fx_sand_gust_ground_md_xslw" ); level._effect[ "fx_concert_leaves_falling_red" ] = loadfx( "foliage/fx_concert_leaves_falling_red" ); level._effect[ "fx_concert_leaves_falling_orange" ] = loadfx( "foliage/fx_concert_leaves_falling_orange" ); level._effect[ "fx_leaves_ground_windy" ] = loadfx( "foliage/fx_leaves_ground_windy" ); level._effect[ "fx_patio_flame_lamp_heat" ] = loadfx( "props/fx_patio_flame_lamp_heat" ); level._effect[ "fx_water_sprinkler_drip_physics" ] = loadfx( "water/fx_water_sprinkler_drip_physics" ); level._effect[ "fx_fire_fireplace_md2" ] = loadfx( "fire/fx_fire_fireplace_md2" ); level._effect[ "fx_smk_linger_lit" ] = loadfx( "smoke/fx_concert_smk_linger_lit" ); level._effect[ "fx_concert_smk_field_md" ] = loadfx( "smoke/fx_concert_smk_field_md" ); level._effect[ "fx_light_floodlight_sqr_cool_xlg" ] = loadfx( "light/fx_light_floodlight_sqr_cool_xlg" ); level._effect[ "fx_light_buoy_red_blink" ] = loadfx( "light/fx_light_buoy_red_blink" ); level._effect[ "fx_light_floodlight_stadium_lg" ] = loadfx( "light/fx_light_floodlight_stadium_lg" ); level._effect[ "fx_light_stagelight_wht" ] = loadfx( "light/fx_light_stagelight_wht" ); level._effect[ "fx_concert_can_light_blue" ] = loadfx( "light/fx_concert_can_light_blue" ); level._effect[ "fx_concert_can_light_blue_static" ] = loadfx( "light/fx_concert_can_light_blue_static" ); level._effect[ "fx_concert_can_light_purple" ] = loadfx( "light/fx_concert_can_light_purple" ); level._effect[ "fx_concert_can_light_red" ] = loadfx( "light/fx_concert_can_light_red" ); level._effect[ "fx_concert_can_light_red_static" ] = loadfx( "light/fx_concert_can_light_red_static" ); level._effect[ "fx_light_spotlight_md_cool" ] = loadfx( "light/fx_light_spotlight_md_cool" ); level._effect[ "fx_light_baracade_yellow" ] = loadfx( "light/fx_light_baracade_yellow" ); level._effect[ "fx_light_fluorescent_overhead_bright" ] = loadfx( "light/fx_light_fluorescent_overhead_bright" ); level._effect[ "fx_light_flourescent_ceiling_panel_2" ] = loadfx( "light/fx_light_flourescent_ceiling_panel_2" ); level._effect[ "fx_track_light" ] = loadfx( "light/fx_track_light" ); level._effect[ "fx_light_button_yellow_on" ] = loadfx( "light/fx_light_button_yellow_on" ); level._effect[ "fx_light_vend_machine_sm_orange" ] = loadfx( "light/fx_light_vend_machine_sm_orange" ); level._effect[ "fx_light_vend_machine_sm_blue" ] = loadfx( "light/fx_light_vend_machine_sm_blue" ); level._effect[ "fx_concert_bathroom_monitor_glow" ] = loadfx( "light/fx_concert_bathroom_monitor_glow" ); level._effect[ "fx_concert_bath_hygiene_box_glow" ] = loadfx( "light/fx_concert_bath_hygiene_box_glow" ); level._effect[ "fx_concert_hand_dryer_glow" ] = loadfx( "light/fx_concert_hand_dryer_glow" ); level._effect[ "fx_light_com_utility_cool" ] = loadfx( "light/fx_light_com_utility_cool" ); level._effect[ "fx_light_exit_sign_glow" ] = loadfx( "light/fx_light_exit_sign_glow" ); level._effect[ "fx_light_recessed_cool" ] = loadfx( "light/fx_light_recessed_cool" ); level._effect[ "fx_light_recessed_wrm" ] = loadfx( "light/fx_light_recessed_wrm" ); level._effect[ "fx_light_hanging_modern" ] = loadfx( "light/fx_light_hanging_modern" ); level._effect[ "fx_light_neon_open_sign" ] = loadfx( "light/fx_light_neon_open_sign" ); level._effect[ "fx_concert_light_ceiling_recessed_short" ] = loadfx( "light/fx_concert_light_ceiling_recessed_short" ); level._effect[ "fx_concert_light_ceiling_recessed" ] = loadfx( "light/fx_concert_light_ceiling_recessed" ); level._effect[ "fx_light_exit_sign_glow_yellowish" ] = loadfx( "light/fx_light_exit_sign_glow_yellowish" ); level._effect[ "fx_light_flour_glow_v_shape_cool" ] = loadfx( "light/fx_light_flour_glow_v_shape_cool" ); level._effect[ "fx_light_flour_glow_v_shape_cool_sm" ] = loadfx( "light/fx_light_flour_glow_v_shape_cool_sm" ); level._effect[ "fx_concert_light_ray_sun_lg_spread_1s" ] = loadfx( "light/fx_concert_light_ray_sun_lg_spread_1s" ); level._effect[ "fx_concert_light_ray_sun_md_1s" ] = loadfx( "light/fx_concert_light_ray_sun_md_1s" ); level._effect[ "fx_concert_light_ray_sun_md_short_1s" ] = loadfx( "light/fx_concert_light_ray_sun_md_short_1s" ); level._effect[ "fx_concert_light_ray_sun_md_spread_1s" ] = loadfx( "light/fx_concert_light_ray_sun_md_spread_1s" ); level._effect[ "fx_concert_light_ray_sun_md_wide_1s" ] = loadfx( "light/fx_concert_light_ray_sun_md_wide_1s" ); level._effect[ "fx_concert_light_ray_sun_window_1s" ] = loadfx( "light/fx_concert_light_ray_sun_window_1s" ); level._effect[ "fx_light_dust_motes_xsm_short" ] = loadfx( "light/fx_concert_dust_motes_xsm_short" ); level._effect[ "fx_light_dust_motes_sm" ] = loadfx( "light/fx_light_dust_motes_sm" ); level._effect[ "fx_dust_motes_blowing_sm" ] = loadfx( "debris/fx_dust_motes_blowing_sm" ); level._effect[ "fx_concert_fountain_sides" ] = loadfx( "water/fx_concert_fountain_sides" ); level._effect[ "fx_concert_fountain_middle" ] = loadfx( "water/fx_concert_fountain_middle" ); level._effect[ "fx_insects_butterfly_flutter_radial2" ] = loadfx( "bio/insects/fx_insects_butterfly_flutter_radial2" ); Express Spoiler: Show level._effect[ "fx_mp_debris_papers" ] = loadfx( "maps/mp_maps/fx_mp_debris_papers" ); level._effect[ "fx_paper_interior_short" ] = loadfx( "debris/fx_paper_interior_short" ); level._effect[ "fx_mp_light_dust_motes_md" ] = loadfx( "maps/mp_maps/fx_mp_light_dust_motes_md" ); level._effect[ "fx_mp_fog_low" ] = loadfx( "maps/mp_maps/fx_mp_fog_low" ); level._effect[ "fx_mp_express_train_blow_dust" ] = loadfx( "maps/mp_maps/fx_mp_express_train_blow_dust" ); level._effect[ "fx_mp_express_fog_water" ] = loadfx( "maps/mp_maps/fx_mp_express_fog_water" ); level._effect[ "fx_mp_fumes_vent_xsm_int" ] = loadfx( "maps/mp_maps/fx_mp_fumes_vent_xsm_int" ); level._effect[ "fx_mp_vent_heat_distort" ] = loadfx( "maps/mp_maps/fx_mp_vent_heat_distort" ); level._effect[ "fx_insects_swarm_dark_lg" ] = loadfx( "bio/insects/fx_insects_swarm_dark_lg" ); level._effect[ "fx_mp_debris_papers_narrow" ] = loadfx( "maps/mp_maps/fx_mp_debris_papers_narrow" ); level._effect[ "fx_insects_swarm_lg_light" ] = loadfx( "bio/insects/fx_insects_swarm_lg_light" ); level._effect[ "fx_insects_swarm_md_light" ] = loadfx( "bio/insects/fx_insects_swarm_md_light" ); level._effect[ "fx_mp_express_train_dust_side2" ] = loadfx( "maps/mp_maps/fx_mp_express_train_dust_side2" ); level._effect[ "fx_mp_express_train_dust" ] = loadfx( "maps/mp_maps/fx_mp_express_train_dust" ); level._effect[ "fx_mp_express_train_dust_side" ] = loadfx( "maps/mp_maps/fx_mp_express_train_dust_side" ); level._effect[ "fx_lf_mp_express_sun1" ] = loadfx( "lens_flares/fx_lf_mp_express_sun1" ); level._effect[ "fx_light_god_ray_mp_express" ] = loadfx( "env/light/fx_light_god_ray_mp_express" ); level._effect[ "fx_light_god_ray_mp_express2" ] = loadfx( "env/light/fx_light_god_ray_mp_express2" ); level._effect[ "fx_window_god_ray" ] = loadfx( "light/fx_window_god_ray" ); level._effect[ "fx_express_ceiling_light_big" ] = loadfx( "light/fx_express_ceiling_light_big" ); level._effect[ "fx_express_ceiling_light_small" ] = loadfx( "light/fx_express_ceiling_light_small" ); level._effect[ "fx_window_god_ray_sm" ] = loadfx( "light/fx_window_god_ray_sm" ); level._effect[ "fx_express_train_side_light" ] = loadfx( "light/fx_express_train_side_light" ); level._effect[ "fx_express_hall_light_one" ] = loadfx( "light/fx_express_hall_light_one" ); level._effect[ "fx_express_hall_light_5" ] = loadfx( "light/fx_express_hall_light_5" ); level._effect[ "fx_light_god_ray_mp_slums" ] = loadfx( "env/light/fx_light_god_ray_mp_slums" ); level._effect[ "fx_express_ceiling_light_xsm" ] = loadfx( "light/fx_express_ceiling_light_xsm" ); level._effect[ "fx_mp_light_police_car" ] = loadfx( "maps/mp_maps/fx_mp_light_police_car" ); level._effect[ "fx_drone_rectangle_light_03" ] = loadfx( "light/fx_drone_rectangle_light_03" ); level._effect[ "fx_express_flood_light" ] = loadfx( "light/fx_express_flood_light" ); level._effect[ "fx_express_flood_light_beam" ] = loadfx( "light/fx_express_flood_light_beam" ); level._effect[ "fx_mp_express_vista_smoke01" ] = loadfx( "maps/mp_maps/fx_mp_express_vista_smoke01" ); level._effect[ "fx_mp_express_vista_fire01" ] = loadfx( "maps/mp_maps/fx_mp_express_vista_fire01" ); Frost Spoiler: Show level._effect[ "water_splash" ] = loadfx( "bio/player/fx_player_water_splash_mp_frost" ); level._effect[ "fx_lf_mp_frostbite_sun" ] = loadfx( "lens_flares/fx_lf_mp_frostbite_sun" ); level._effect[ "fx_mp_frostbite_snow_ledge_runner" ] = loadfx( "maps/mp_maps/fx_mp_frostbite_snow_ledge_runner" ); level._effect[ "fx_mp_frostbite_snow_chunk_runner" ] = loadfx( "maps/mp_maps/fx_mp_frostbite_snow_chunk_runner" ); level._effect[ "fx_mp_frostbite_snow_gust_runner" ] = loadfx( "maps/mp_maps/fx_mp_frostbite_snow_gust_runner" ); level._effect[ "fx_mp_frostbite_snow_fog" ] = loadfx( "maps/mp_maps/fx_mp_frostbite_snow_fog" ); level._effect[ "fx_mp_frostbite_snow_flurries" ] = loadfx( "maps/mp_maps/fx_mp_frostbite_snow_flurries" ); level._effect[ "fx_mp_frostbite_snow_flurries_fine" ] = loadfx( "maps/mp_maps/fx_mp_frostbite_snow_flurries_fine" ); level._effect[ "fx_mp_frostbite_snow_flurries_window" ] = loadfx( "maps/mp_maps/fx_mp_frostbite_snow_flurries_window" ); level._effect[ "fx_mp_frostbite_snow_flurries_vista" ] = loadfx( "maps/mp_maps/fx_mp_frostbite_snow_flurries_vista" ); level._effect[ "fx_mp_frostbite_snow_gust_sm_runner" ] = loadfx( "maps/mp_maps/fx_mp_frostbite_snow_gust_sm_runner" ); level._effect[ "fx_mp_frostbite_snow_swirl_runner" ] = loadfx( "maps/mp_maps/fx_mp_frostbite_snow_swirl_runner" ); level._effect[ "fx_mp_frostbite_ground_blow" ] = loadfx( "maps/mp_maps/fx_mp_frostbite_ground_blow" ); level._effect[ "fx_mp_frostbite_snow_gust_tree" ] = loadfx( "maps/mp_maps/fx_mp_frostbite_snow_gust_tree" ); level._effect[ "fx_mp_frostbite_snow_gust_roof" ] = loadfx( "maps/mp_maps/fx_mp_frostbite_snow_gust_roof" ); level._effect[ "fx_mp_frostbite_ice_fall_runner" ] = loadfx( "maps/mp_maps/fx_mp_frostbite_ice_fall_runner" ); level._effect[ "fx_mp_frostbite_ice_fall_sm_runner" ] = loadfx( "maps/mp_maps/fx_mp_frostbite_ice_fall_sm_runner" ); level._effect[ "fx_mp_frostbite_lamp_post" ] = loadfx( "maps/mp_maps/fx_mp_frostbite_lamp_post" ); level._effect[ "fx_frostbite_circle_light_glare" ] = loadfx( "light/fx_frostbite_circle_light_glare" ); level._effect[ "fx_frostbite_circle_light_glare_flr" ] = loadfx( "light/fx_frostbite_circle_light_glare_flr" ); level._effect[ "fx_mp_frostbite_lamp_int" ] = loadfx( "maps/mp_maps/fx_mp_frostbite_lamp_int" ); level._effect[ "fx_frostbite_exit_sign" ] = loadfx( "light/fx_frostbite_exit_sign" ); level._effect[ "fx_mp_frostbite_sign_glow" ] = loadfx( "maps/mp_maps/fx_mp_frostbite_sign_glow" ); level._effect[ "fx_mp_frostbite_sign_glow_flick" ] = loadfx( "maps/mp_maps/fx_mp_frostbite_sign_glow_flick" ); level._effect[ "fx_light_track_omni" ] = loadfx( "light/fx_light_track_omni" ); level._effect[ "fx_mp_frostbite_chimney_smk" ] = loadfx( "maps/mp_maps/fx_mp_frostbite_chimney_smk" ); level._effect[ "fx_mp_frostbite_chimney_smk_dark" ] = loadfx( "maps/mp_maps/fx_mp_frostbite_chimney_smk_dark" ); level._effect[ "fx_mp_frostbite_chimney_smk_vista" ] = loadfx( "maps/mp_maps/fx_mp_frostbite_chimney_smk_vista" ); level._effect[ "fx_mp_frostbite_steam" ] = loadfx( "maps/mp_maps/fx_mp_frostbite_steam" ); Grind Spoiler: Show level._effect[ "fx_lf_mp_skate_sun1" ] = loadfx( "lens_flares/fx_lf_mp_skate_sun1" ); level._effect[ "fx_mp_debris_papers" ] = loadfx( "maps/mp_maps/fx_mp_debris_papers" ); level._effect[ "fx_mp_skate_dust" ] = loadfx( "maps/mp_maps/fx_mp_skate_dust" ); level._effect[ "fx_mp_skate_flies" ] = loadfx( "maps/mp_maps/fx_mp_skate_flies" ); level._effect[ "fx_insects_swarm_lg_light" ] = loadfx( "bio/insects/fx_insects_swarm_lg_light" ); level._effect[ "fx_mp_skate_seaguls" ] = loadfx( "maps/mp_maps/fx_mp_skate_seaguls" ); level._effect[ "fx_mp_skate_paper_devil" ] = loadfx( "maps/mp_maps/fx_mp_skate_paper_devil" ); level._effect[ "fx_mp_skate_paper_tree_gust" ] = loadfx( "maps/mp_maps/fx_mp_skate_paper_tree_gust" ); level._effect[ "fx_mp_skate_light_sml" ] = loadfx( "maps/mp_maps/fx_mp_skate_light_sml" ); level._effect[ "fx_mp_skate_light_sq" ] = loadfx( "maps/mp_maps/fx_mp_skate_light_sq" ); level._effect[ "fx_mp_skate_light_sq_2" ] = loadfx( "maps/mp_maps/fx_mp_skate_light_sq_2" ); level._effect[ "fx_mp_skate_light_sq_3" ] = loadfx( "maps/mp_maps/fx_mp_skate_light_sq_3" ); level._effect[ "fx_mp_skate_light_sq_4" ] = loadfx( "maps/mp_maps/fx_mp_skate_light_sq_4" ); level._effect[ "fx_mp_skate_godray_lg" ] = loadfx( "maps/mp_maps/fx_mp_skate_godray_lg" ); level._effect[ "fx_mp_skate_godray_lg_2" ] = loadfx( "maps/mp_maps/fx_mp_skate_godray_lg_2" ); level._effect[ "fx_mp_skate_godray_md" ] = loadfx( "maps/mp_maps/fx_mp_skate_godray_md" ); level._effect[ "fx_mp_light_dust_motes_md" ] = loadfx( "maps/mp_maps/fx_mp_light_dust_motes_md" ); level._effect[ "fx_mp_skate_sand_gust" ] = loadfx( "maps/mp_maps/fx_mp_skate_sand_gust" ); level._effect[ "fx_mp_skate_sand_gust_sm" ] = loadfx( "maps/mp_maps/fx_mp_skate_sand_gust_sm" ); level._effect[ "fx_mp_skate_toilet_water" ] = loadfx( "maps/mp_maps/fx_mp_skate_toilet_water" ); level._effect[ "fx_paper_swirl_tube" ] = loadfx( "debris/fx_paper_swirl_tube" ); level._effect[ "fx_paper_arc_ramp" ] = loadfx( "debris/fx_paper_arc_ramp" ); Hydro Spoiler: Show level._effect[ "fx_mp_hydro_dam_water_bottom" ] = loadfx( "maps/mp_maps/fx_mp_hydro_dam_water_bottom" ); level._effect[ "fx_mp_hydro_dam_water_top" ] = loadfx( "maps/mp_maps/fx_mp_hydro_dam_water_top" ); level._effect[ "fx_mp_hydro_dam_water_top_side" ] = loadfx( "maps/mp_maps/fx_mp_hydro_dam_water_top_side" ); level._effect[ "fx_mp_hydro_dam_water_top_side_b" ] = loadfx( "maps/mp_maps/fx_mp_hydro_dam_water_top_side_b" ); level._effect[ "fx_mp_hydro_dam_water_top_b" ] = loadfx( "maps/mp_maps/fx_mp_hydro_dam_water_top_b" ); level._effect[ "fx_mp_hydro_dam_water_spray" ] = loadfx( "maps/mp_maps/fx_mp_hydro_dam_water_spray" ); level._effect[ "fx_mp_hydro_dam_water_drip_splash" ] = loadfx( "maps/mp_maps/fx_mp_hydro_dam_water_drip_splash" ); level._effect[ "fx_mp_hydro_dam_water_strip" ] = loadfx( "maps/mp_maps/fx_mp_hydro_dam_water_strip" ); level._effect[ "fx_mp_hydro_dam_water_strip2" ] = loadfx( "maps/mp_maps/fx_mp_hydro_dam_water_strip2" ); level._effect[ "fx_mp_hydro_dam_water_corner" ] = loadfx( "maps/mp_maps/fx_mp_hydro_dam_water_corner" ); level._effect[ "fx_mp_hydro_dam_water_corner2" ] = loadfx( "maps/mp_maps/fx_mp_hydro_dam_water_corner2" ); level._effect[ "fx_mp_hydro_dam_water_wall" ] = loadfx( "maps/mp_maps/fx_mp_hydro_dam_water_wall" ); level._effect[ "fx_mp_hydro_dam_river_top" ] = loadfx( "maps/mp_maps/fx_mp_hydro_dam_river_top" ); level._effect[ "fx_mp_hydro_dam_river_top_b" ] = loadfx( "maps/mp_maps/fx_mp_hydro_dam_river_top_b" ); level._effect[ "fx_mp_hydro_dam_river_flat" ] = loadfx( "maps/mp_maps/fx_mp_hydro_dam_river_flat" ); level._effect[ "fx_mp_hydro_dam_river_flat2" ] = loadfx( "maps/mp_maps/fx_mp_hydro_dam_river_flat2" ); level._effect[ "fx_mp_hydro_flood_blast01_spill" ] = loadfx( "maps/mp_maps/fx_mp_hydro_flood_blast01_spill" ); level._effect[ "fx_mp_hydro_flood_blast01" ] = loadfx( "maps/mp_maps/fx_mp_hydro_flood_blast01" ); level._effect[ "fx_mp_hydro_flood_blast02" ] = loadfx( "maps/mp_maps/fx_mp_hydro_flood_blast02" ); level._effect[ "fx_mp_hydro_flood_water_spill" ] = loadfx( "maps/mp_maps/fx_mp_hydro_flood_water_spill" ); level._effect[ "fx_mp_hydro_flood_mist_tail" ] = loadfx( "maps/mp_maps/fx_mp_hydro_flood_mist_tail" ); level._effect[ "fx_mp_hydro_flood_blast_end" ] = loadfx( "maps/mp_maps/fx_mp_hydro_flood_blast_end" ); level._effect[ "fx_mp_hydro_hatch_spray" ] = loadfx( "maps/mp_maps/fx_mp_hydro_hatch_spray" ); level._effect[ "fx_mp_hydro_splash_edge" ] = loadfx( "maps/mp_maps/fx_mp_hydro_splash_edge" ); level._effect[ "fx_mp_hydro_water_pipe" ] = loadfx( "maps/mp_maps/fx_mp_hydro_water_pipe" ); level._effect[ "fx_mp_hydro_dam_water_vista" ] = loadfx( "maps/mp_maps/fx_mp_hydro_dam_water_vista" ); level._effect[ "fx_mp_hydro_dam_water_top_vista" ] = loadfx( "maps/mp_maps/fx_mp_hydro_dam_water_top_vista" ); level._effect[ "fx_mp_hydro_dam_steam" ] = loadfx( "maps/mp_maps/fx_mp_hydro_dam_steam" ); level._effect[ "fx_mp_hydro_dam_steam2" ] = loadfx( "maps/mp_maps/fx_mp_hydro_dam_steam2" ); level._effect[ "fx_mp_hydro_dam_steam2_green" ] = loadfx( "maps/mp_maps/fx_mp_hydro_dam_steam2_green" ); level._effect[ "fx_mp_hydro_dam_steam3" ] = loadfx( "maps/mp_maps/fx_mp_hydro_dam_steam3" ); level._effect[ "fx_mp_hydro_dam_steam_big" ] = loadfx( "maps/mp_maps/fx_mp_hydro_dam_steam_big" ); level._effect[ "fx_mp_hydro_dam_steam_big2" ] = loadfx( "maps/mp_maps/fx_mp_hydro_dam_steam_big2" ); level._effect[ "fx_mp_hydro_dam_steam_xlrg" ] = loadfx( "maps/mp_maps/fx_mp_hydro_dam_steam_xlrg" ); level._effect[ "fx_mp_hydro_dam_steam_vista" ] = loadfx( "maps/mp_maps/fx_mp_hydro_dam_steam_vista" ); level._effect[ "fx_mp_vent_heat_distort" ] = loadfx( "maps/mp_maps/fx_mp_vent_heat_distort" ); level._effect[ "fx_fog_street_sm_area_low" ] = loadfx( "fog/fx_fog_street_sm_area_low" ); level._effect[ "fx_mp_hydro_hvac_steam" ] = loadfx( "maps/mp_maps/fx_mp_hydro_hvac_steam" ); level._effect[ "fx_mp_hydro_steam_behind_glass1" ] = loadfx( "maps/mp_maps/fx_mp_hydro_steam_behind_glass1" ); level._effect[ "fx_mp_hydro_steam_behind_glass2" ] = loadfx( "maps/mp_maps/fx_mp_hydro_steam_behind_glass2" ); level._effect[ "fx_mp_hydro_light_warning" ] = loadfx( "maps/mp_maps/fx_mp_hydro_light_warning" ); level._effect[ "fx_mp_hydro_light_warning_blnk" ] = loadfx( "maps/mp_maps/fx_mp_hydro_light_warning_blnk" ); level._effect[ "fx_mp_hydro_light_warning_sm" ] = loadfx( "maps/mp_maps/fx_mp_hydro_light_warning_sm" ); level._effect[ "fx_mp_hydro_light_warning_blnk_sm" ] = loadfx( "maps/mp_maps/fx_mp_hydro_light_warning_blnk_sm" ); level._effect[ "fx_drone_light_yellow" ] = loadfx( "light/fx_drone_light_yellow" ); level._effect[ "fx_drone_red_blink" ] = loadfx( "light/fx_drone_red_blink" ); level._effect[ "fx_mp_hydro_dam_tunnel_glare" ] = loadfx( "maps/mp_maps/fx_mp_hydro_dam_tunnel_glare" ); level._effect[ "fx_mp_hydro_dam_tunnel_glare_green" ] = loadfx( "maps/mp_maps/fx_mp_hydro_dam_tunnel_glare_green" ); level._effect[ "fx_mp_hydro_dam_tunnel_glare_green2" ] = loadfx( "maps/mp_maps/fx_mp_hydro_dam_tunnel_glare_green2" ); level._effect[ "fx_light_god_ray_mp_hydro" ] = loadfx( "env/light/fx_light_god_ray_mp_hydro" ); level._effect[ "fx_light_god_ray_mp_hydro_sm" ] = loadfx( "env/light/fx_light_god_ray_mp_hydro_sm" ); level._effect[ "fx_village_tube_light" ] = loadfx( "light/fx_village_tube_light" ); level._effect[ "fx_hydro_tube_light" ] = loadfx( "light/fx_hydro_tube_light" ); level._effect[ "fx_mp_fan_light_shaft_anim" ] = loadfx( "light/fx_mp_fan_light_shaft_anim" ); level._effect[ "fx_mp_light_dust_motes_md" ] = loadfx( "maps/mp_maps/fx_mp_light_dust_motes_md" ); level._effect[ "fx_mp_carrier_spark_bounce_runner" ] = loadfx( "maps/mp_maps/fx_mp_carrier_spark_bounce_runner" ); level._effect[ "fx_lf_mp_hydro_sun1" ] = loadfx( "lens_flares/fx_lf_mp_hydro_sun1" ); level._effect[ "fx_mp_hydro_killstreak_spillway_1" ] = loadfx( "maps/mp_maps/fx_mp_hydro_killstreak_spillway_1" ); level._effect[ "fx_mp_hydro_killstreak_spillway_2" ] = loadfx( "maps/mp_maps/fx_mp_hydro_killstreak_spillway_2" ); level._effect[ "fx_mp_hydro_killstreak_spillway_mid" ] = loadfx( "maps/mp_maps/fx_mp_hydro_killstreak_spillway_mid" ); Hijacked Spoiler: Show level._effect[ "water_splash" ] = loadfx( "bio/player/fx_player_water_splash_mp" ); level._effect[ "water_splash_sm" ] = loadfx( "bio/player/fx_player_water_splash_mp_sm" ); level._effect[ "fx_fire_candle" ] = loadfx( "fire/fx_fire_candle" ); level._effect[ "fx_mp_hijacked_jacuzzi_surface" ] = loadfx( "maps/mp_maps/fx_mp_hijacked_jacuzzi_surface" ); level._effect[ "fx_mp_hijacked_jacuzzi_steam" ] = loadfx( "maps/mp_maps/fx_mp_hijacked_jacuzzi_steam" ); level._effect[ "fx_raid_hot_tub_sm" ] = loadfx( "water/fx_raid_hot_tub_sm" ); level._effect[ "fx_mp_vent_heat_distort" ] = loadfx( "maps/mp_maps/fx_mp_vent_heat_distort" ); level._effect[ "fx_mp_vent_steam_sm" ] = loadfx( "maps/mp_maps/fx_mp_vent_steam_sm" ); level._effect[ "fx_water_shower_dribble_splsh" ] = loadfx( "water/fx_water_shower_dribble_splsh" ); level._effect[ "fx_water_shower_dribble" ] = loadfx( "water/fx_water_shower_dribble" ); level._effect[ "fx_light_beacon_red_blink_fst_sm" ] = loadfx( "light/fx_light_beacon_red_blink_fst_sm" ); level._effect[ "fx_light_flour_glow_v_shape_cool" ] = loadfx( "light/fx_light_flour_glow_v_shape_cool" ); level._effect[ "fx_light_flour_glow_v_shape_cool_sm" ] = loadfx( "light/fx_light_flour_glow_v_shape_cool_sm" ); level._effect[ "fx_light_recessed_cool_sm" ] = loadfx( "light/fx_light_recessed_cool_sm" ); level._effect[ "fx_light_recessed_cool_sm_soft" ] = loadfx( "light/fx_light_recessed_cool_sm_soft" ); level._effect[ "fx_lf_mp_hijacked_sun1" ] = loadfx( "lens_flares/fx_lf_mp_hijacked_sun1" ); level._effect[ "fx_paper_interior_short" ] = loadfx( "debris/fx_paper_interior_short" ); level._effect[ "fx_mp_fog_thin_sm" ] = loadfx( "maps/mp_maps/fx_mp_fog_thin_sm" ); level._effect[ "fx_mp_fog_thin_xsm" ] = loadfx( "maps/mp_maps/fx_mp_fog_thin_xsm" ); Magma Spoiler: Show level._effect[ "fx_mp_magma_ash_ember_lg" ] = loadfx( "maps/mp_maps/fx_mp_magma_ash_ember_lg" ); level._effect[ "fx_mp_magma_ash_ember_detail" ] = loadfx( "maps/mp_maps/fx_mp_magma_ash_ember_detail" ); level._effect[ "fx_mp_magma_ash_ember_door" ] = loadfx( "maps/mp_maps/fx_mp_magma_ash_ember_door" ); level._effect[ "fx_mp_magma_ash_int" ] = loadfx( "maps/mp_maps/fx_mp_magma_ash_int" ); level._effect[ "fx_mp_magma_ash_ground" ] = loadfx( "maps/mp_maps/fx_mp_magma_ash_ground" ); level._effect[ "fx_mp_magma_lava_edge_fire_100" ] = loadfx( "maps/mp_maps/fx_mp_magma_lava_edge_fire_100" ); level._effect[ "fx_mp_magma_lava_edge_fire_200_dist" ] = loadfx( "maps/mp_maps/fx_mp_magma_lava_edge_fire_200_dist" ); level._effect[ "fx_mp_magma_lava_edge_fire_50" ] = loadfx( "maps/mp_maps/fx_mp_magma_lava_edge_fire_50" ); level._effect[ "fx_mp_magma_ball_falling_sky" ] = loadfx( "maps/mp_maps/fx_mp_magma_ball_falling_sky" ); level._effect[ "fx_mp_magma_ball_falling_sky_wall" ] = loadfx( "maps/mp_maps/fx_mp_magma_ball_falling_sky_wall" ); level._effect[ "fx_mp_magma_ball_falling_tunnel" ] = loadfx( "maps/mp_maps/fx_mp_magma_ball_falling_tunnel" ); level._effect[ "fx_mp_magma_ball_falling_vista" ] = loadfx( "maps/mp_maps/fx_mp_magma_ball_falling_vista" ); level._effect[ "fx_mp_magma_splat_wall_fire" ] = loadfx( "maps/mp_maps/fx_mp_magma_splat_wall_fire" ); level._effect[ "fx_mp_magma_splat_grnd_fire" ] = loadfx( "maps/mp_maps/fx_mp_magma_splat_grnd_fire" ); level._effect[ "fx_mp_magma_volcano_smoke" ] = loadfx( "maps/mp_maps/fx_mp_magma_volcano_smoke" ); level._effect[ "fx_mp_magma_volcano_erupt" ] = loadfx( "maps/mp_maps/fx_mp_magma_volcano_erupt" ); level._effect[ "fx_mp_magma_distort_geo_lg" ] = loadfx( "maps/mp_maps/fx_mp_magma_distort_geo_lg" ); level._effect[ "fx_mp_magma_distort_geo_md" ] = loadfx( "maps/mp_maps/fx_mp_magma_distort_geo_md" ); level._effect[ "fx_mp_magma_distort_geo_sm" ] = loadfx( "maps/mp_maps/fx_mp_magma_distort_geo_sm" ); level._effect[ "fx_mp_magma_fire_med" ] = loadfx( "maps/mp_maps/fx_mp_magma_fire_med" ); level._effect[ "fx_mp_magma_fire_lg" ] = loadfx( "maps/mp_maps/fx_mp_magma_fire_lg" ); level._effect[ "fx_mp_magma_fire_xlg" ] = loadfx( "maps/mp_maps/fx_mp_magma_fire_xlg" ); level._effect[ "fx_mp_elec_spark_burst_xsm_thin" ] = loadfx( "maps/mp_maps/fx_mp_elec_spark_burst_xsm_thin" ); level._effect[ "fx_mp_elec_spark_burst_xsm_thin_runner" ] = loadfx( "maps/mp_maps/fx_mp_elec_spark_burst_xsm_thin_runner" ); level._effect[ "fx_mp_elec_spark_burst_md_runner" ] = loadfx( "maps/mp_maps/fx_mp_elec_spark_burst_md_runner" ); level._effect[ "fx_mp_magma_smk_whisp" ] = loadfx( "maps/mp_maps/fx_mp_magma_smk_whisp" ); level._effect[ "fx_mp_magma_smk_smolder" ] = loadfx( "maps/mp_maps/fx_mp_magma_smk_smolder" ); level._effect[ "fx_mp_magma_smk_smolder_med" ] = loadfx( "maps/mp_maps/fx_mp_magma_smk_smolder_med" ); level._effect[ "fx_mp_magma_smk_smolder_low" ] = loadfx( "maps/mp_maps/fx_mp_magma_smk_smolder_low" ); level._effect[ "fx_mp_magma_smk_plume_md_vista" ] = loadfx( "maps/mp_maps/fx_mp_magma_smk_plume_md_vista" ); level._effect[ "fx_mp_magma_smk_smolder_vista" ] = loadfx( "maps/mp_maps/fx_mp_magma_smk_smolder_vista" ); level._effect[ "fx_mp_magma_smk_smolder_vista_lt" ] = loadfx( "maps/mp_maps/fx_mp_magma_smk_smolder_vista_lt" ); level._effect[ "fx_mp_magma_steam_ocean" ] = loadfx( "maps/mp_maps/fx_mp_magma_steam_ocean" ); level._effect[ "fx_mp_magma_steam_ocean_cool" ] = loadfx( "maps/mp_maps/fx_mp_magma_steam_ocean_cool" ); level._effect[ "fx_mp_magma_steam_ocean_md" ] = loadfx( "maps/mp_maps/fx_mp_magma_steam_ocean_md" ); level._effect[ "fx_mp_magma_smk_steam_vista" ] = loadfx( "maps/mp_maps/fx_mp_magma_smk_steam_vista" ); level._effect[ "fx_mp_magma_steam_fish" ] = loadfx( "maps/mp_maps/fx_mp_magma_steam_fish" ); level._effect[ "fx_mp_magma_steam_vent_w" ] = loadfx( "maps/mp_maps/fx_mp_magma_steam_vent_w" ); level._effect[ "fx_mp_magma_steam_vent_int" ] = loadfx( "maps/mp_maps/fx_mp_magma_steam_vent_int" ); level._effect[ "fx_mp_magma_smk_volcano_sm" ] = loadfx( "maps/mp_maps/fx_mp_magma_smk_volcano_sm" ); level._effect[ "fx_lf_mp_magma_sun1" ] = loadfx( "lens_flares/fx_lf_mp_magma_sun1" ); level._effect[ "fx_lf_mp_magma_volcano" ] = loadfx( "lens_flares/fx_lf_mp_magma_volcano" ); level._effect[ "fx_mp_distant_cloud_vista_lg" ] = loadfx( "maps/mp_maps/fx_mp_magma_volcano_fog" ); level._effect[ "fx_drone_light_yellow" ] = loadfx( "light/fx_drone_light_yellow" ); level._effect[ "fx_light_mag_ceiling_light" ] = loadfx( "light/fx_light_mag_ceiling_light" ); level._effect[ "fx_light_recessed_cool_sm_soft" ] = loadfx( "light/fx_light_recessed_cool_sm_soft" ); level._effect[ "fx_light_streetlight_glow_cool" ] = loadfx( "light/fx_light_streetlight_glow_cool" ); level._effect[ "fx_mp_light_police_car_japan" ] = loadfx( "maps/mp_maps/fx_mp_light_police_car_japan" ); level._effect[ "fx_light_stair_blue" ] = loadfx( "light/fx_light_stair_blue" ); level._effect[ "fx_mp_magma_light_bench_blue" ] = loadfx( "maps/mp_maps/fx_mp_magma_light_bench_blue" ); level._effect[ "fx_light_recessed_purple" ] = loadfx( "light/fx_light_recessed_purple" ); level._effect[ "fx_mp_magma_light_recessed_flat" ] = loadfx( "maps/mp_maps/fx_mp_magma_light_recessed_flat" ); level._effect[ "fx_light_flour_glow_v_shape_cool" ] = loadfx( "light/fx_light_flour_glow_v_shape_cool" ); level._effect[ "fx_mp_magma_vending_machine_lg" ] = loadfx( "maps/mp_maps/fx_mp_magma_vending_machine_lg" ); level._effect[ "fx_mp_magma_vending_machine_med" ] = loadfx( "maps/mp_maps/fx_mp_magma_vending_machine_med" ); level._effect[ "fx_mp_magma_toilet_sign" ] = loadfx( "maps/mp_maps/fx_mp_magma_toilet_sign" ); level._effect[ "fx_mp_magma_track_light" ] = loadfx( "maps/mp_maps/fx_mp_magma_track_light" ); level._effect[ "fx_fire_torso" ] = loadfx( "fire/fx_fire_ai_torso_magma" ); level._effect[ "fx_fire_arm_left" ] = loadfx( "fire/fx_fire_ai_arm_left_magma" ); level._effect[ "fx_fire_arm_right" ] = loadfx( "fire/fx_fire_ai_arm_right_magma" ); level._effect[ "fx_fire_leg_left" ] = loadfx( "fire/fx_fire_ai_leg_left_magma" ); level._effect[ "fx_fire_leg_right" ] = loadfx( "fire/fx_fire_ai_leg_right_magma" ); Meltdown Spoiler: Show level._effect[ "fx_mp_fumes_vent_xsm_int" ] = loadfx( "maps/mp_maps/fx_mp_fumes_vent_xsm_int" ); level._effect[ "fx_mp_steam_pipe_md" ] = loadfx( "maps/mp_maps/fx_mp_steam_pipe_md" ); level._effect[ "fx_mp_vent_heat_distort" ] = loadfx( "maps/mp_maps/fx_mp_vent_heat_distort" ); level._effect[ "fx_mp_vent_steam_line" ] = loadfx( "maps/mp_maps/fx_mp_vent_steam_line" ); level._effect[ "fx_mp_vent_steam_windy" ] = loadfx( "maps/mp_maps/fx_mp_vent_steam_windy" ); level._effect[ "fx_mp_vent_steam_windy_lg" ] = loadfx( "maps/mp_maps/fx_mp_vent_steam_windy_lg" ); level._effect[ "fx_mp_steam_smoke" ] = loadfx( "maps/mp_maps/fx_mp_steam_smoke" ); level._effect[ "fx_mp_water_rain_cooling_tower" ] = loadfx( "maps/mp_maps/fx_mp_water_rain_cooling_tower" ); level._effect[ "fx_mp_water_rain_cooling_tower_splsh_200" ] = loadfx( "maps/mp_maps/fx_mp_water_rain_cooling_tower_splsh_200" ); level._effect[ "fx_mp_water_drip_light_long" ] = loadfx( "maps/mp_maps/fx_mp_water_drip_light_long" ); level._effect[ "fx_mp_steam_cooling_tower" ] = loadfx( "maps/mp_maps/fx_mp_steam_cooling_tower" ); level._effect[ "fx_mp_steam_cooling_tower_blocker" ] = loadfx( "maps/mp_maps/fx_mp_steam_cooling_tower_blocker" ); level._effect[ "fx_mp_steam_cooling_tower_door" ] = loadfx( "maps/mp_maps/fx_mp_steam_cooling_tower_door" ); level._effect[ "fx_mp_steam_cooling_tower_int_top" ] = loadfx( "maps/mp_maps/fx_mp_steam_cooling_tower_int_top" ); level._effect[ "fx_mp_steam_cooling_tower_thck_sm" ] = loadfx( "maps/mp_maps/fx_mp_steam_cooling_tower_thck_sm" ); level._effect[ "fx_mp_steam_cooling_tower_thck_md" ] = loadfx( "maps/mp_maps/fx_mp_steam_cooling_tower_thck_md" ); level._effect[ "fx_mp_steam_cooling_tower_thck_xsm" ] = loadfx( "maps/mp_maps/fx_mp_steam_cooling_tower_thck_xsm" ); level._effect[ "fx_water_pipe_spill_ocean" ] = loadfx( "water/fx_water_pipe_spill_ocean" ); level._effect[ "fx_water_surface_heat_lg" ] = loadfx( "water/fx_water_surface_heat_lg" ); level._effect[ "fx_water_surface_heat_md" ] = loadfx( "water/fx_water_surface_heat_md" ); level._effect[ "fx_mp_steam_tunnel" ] = loadfx( "maps/mp_maps/fx_mp_steam_tunnel" ); level._effect[ "fx_mp_steam_tunnel_lng" ] = loadfx( "maps/mp_maps/fx_mp_steam_tunnel_lng" ); level._effect[ "fx_water_wave_break_md" ] = loadfx( "water/fx_water_wave_break_md" ); level._effect[ "fx_water_wave_break_lg" ] = loadfx( "water/fx_water_wave_break_lg" ); level._effect[ "fx_insects_swarm_lg_light" ] = loadfx( "bio/insects/fx_insects_swarm_lg_light" ); level._effect[ "fx_paper_interior_short" ] = loadfx( "debris/fx_paper_interior_short" ); level._effect[ "fx_mp_light_dust_motes_md" ] = loadfx( "maps/mp_maps/fx_mp_light_dust_motes_md" ); level._effect[ "fx_light_gray_white_ribbon_sm" ] = loadfx( "light/fx_light_gray_white_ribbon_sm" ); level._effect[ "fx_light_flourescent_ceiling_panel_2" ] = loadfx( "light/fx_light_flourescent_ceiling_panel_2" ); level._effect[ "fx_light_reactor_glw_blue" ] = loadfx( "light/fx_light_reactor_glw_blue" ); level._effect[ "fx_light_beacon_red_blink_fst_sm" ] = loadfx( "light/fx_light_beacon_red_blink_fst_sm" ); level._effect[ "fx_light_garage_parking_red" ] = loadfx( "light/fx_light_emergency_red" ); level._effect[ "fx_light_m_p6_ext_wall_sml" ] = loadfx( "light/fx_light_m_p6_ext_wall_sml" ); level._effect[ "fx_light_outdoor_wall03_white" ] = loadfx( "light/fx_light_outdoor_wall03_white" ); level._effect[ "fx_light_flourescent_ceiling_panel" ] = loadfx( "light/fx_light_flourescent_ceiling_panel_soft" ); level._effect[ "fx_light_recessed_cool_sm" ] = loadfx( "light/fx_light_recessed_cool_sm_soft" ); level._effect[ "fx_light_floodlight_sqr_wrm_sm" ] = loadfx( "light/fx_light_floodlight_sqr_wrm_sm" ); level._effect[ "fx_light_flour_glow_cool_dbl_md" ] = loadfx( "light/fx_light_flour_glow_cool_dbl_md" ); level._effect[ "fx_lf_mp_meltdown_sun1" ] = loadfx( "lens_flares/fx_lf_mp_meltdown_sun1" ); level._effect[ "fx_sand_gust_ground_sm" ] = loadfx( "dirt/fx_sand_gust_ground_sm_slw" ); level._effect[ "fx_sand_gust_ground_md" ] = loadfx( "dirt/fx_sand_gust_ground_md_slw" ); level._effect[ "fx_sand_gust_door" ] = loadfx( "dirt/fx_sand_gust_door_slw" ); level._effect[ "fx_sand_blowing_lg_vista" ] = loadfx( "dirt/fx_sand_blowing_lg_vista" ); level._effect[ "fx_dust_gray_street_low" ] = loadfx( "dirt/fx_dust_gray_street_low" ); level._effect[ "fx_dust_swirl_sm_gray_runner" ] = loadfx( "dirt/fx_dust_swirl_sm_gray_runner" ); level._effect[ "fx_pak_tower_fire_flareup" ] = loadfx( "maps/mp_maps/fx_mp_fire_tower_flareup" ); level._effect[ "fx_mp_fire_tower_flareup_amb" ] = loadfx( "maps/mp_maps/fx_mp_fire_tower_flareup_amb" ); Mirage Spoiler: Show level._effect[ "fx_mp_distortion_md" ] = loadfx( "maps/mp_maps/fx_mp_mirage_distortion_md" ); level._effect[ "fx_mp_distortion_lg" ] = loadfx( "maps/mp_maps/fx_mp_mirage_distortion_lg" ); level._effect[ "fx_mp_sand_gust_int_sm" ] = loadfx( "maps/mp_maps/fx_mp_mirage_sand_gust_int_sm" ); level._effect[ "fx_mp_dust_lg" ] = loadfx( "maps/mp_maps/fx_mp_mirage_dust_lg" ); level._effect[ "fx_mp_dust_xlg" ] = loadfx( "maps/mp_maps/fx_mp_mirage_dust_xlg" ); level._effect[ "fx_mp_dust_xlg_fast" ] = loadfx( "maps/mp_maps/fx_mp_mirage_dust_xlg_fast" ); level._effect[ "fx_mp_foliage_gust" ] = loadfx( "maps/mp_maps/fx_mp_mirage_foliage_gust" ); level._effect[ "fx_mp_sand_dist_md" ] = loadfx( "maps/mp_maps/fx_mp_mirage_sand_dist_md" ); level._effect[ "fx_mp_sand_fall_md" ] = loadfx( "maps/mp_maps/fx_mp_mirage_sand_fall_md" ); level._effect[ "fx_mp_sand_fall_md_dist" ] = loadfx( "maps/mp_maps/fx_mp_mirage_sand_fall_md_dist" ); level._effect[ "fx_mp_sand_fall_sm" ] = loadfx( "maps/mp_maps/fx_mp_mirage_sand_fall_sm" ); level._effect[ "fx_mp_sand_gust_md" ] = loadfx( "maps/mp_maps/fx_mp_mirage_sand_gust_md" ); level._effect[ "fx_mp_sand_gust_sm" ] = loadfx( "maps/mp_maps/fx_mp_mirage_sand_gust_sm" ); level._effect[ "fx_mp_sand_gust_sm_far" ] = loadfx( "maps/mp_maps/fx_mp_mirage_sand_gust_sm_far" ); level._effect[ "fx_mp_godray_md" ] = loadfx( "maps/mp_maps/fx_mp_mirage_godray_md" ); level._effect[ "fx_mp_godray_lg" ] = loadfx( "maps/mp_maps/fx_mp_mirage_godray_lg" ); level._effect[ "fx_mp_godray_sm" ] = loadfx( "maps/mp_maps/fx_mp_mirage_godray_sm" ); level._effect[ "fx_mp_sand_wind" ] = loadfx( "maps/mp_maps/fx_mp_mirage_sand_wind" ); level._effect[ "fx_mp_light_sm" ] = loadfx( "maps/mp_maps/fx_mp_mirage_light_sm" ); level._effect[ "fx_mp_sun" ] = loadfx( "lens_flares/fx_lf_mp_mirage_sun1" ); level._effect[ "fx_water_shower_dribble_splsh" ] = loadfx( "water/fx_water_shower_dribble_sm_splsh" ); level._effect[ "fx_water_shower_dribble" ] = loadfx( "water/fx_water_shower_dribble_sm" ); Nuketown 2020 Spoiler: Show level._effect[ "fx_water_fire_sprinkler_thin" ] = loadfx( "water/fx_water_fire_sprinkler_thin" ); level._effect[ "fx_nuke_plant_sprinkler" ] = loadfx( "water/fx_nuke_plant_sprinkler" ); level._effect[ "fx_nuke_car_wash_sprinkler" ] = loadfx( "water/fx_nuke_car_wash_sprinkler" ); level._effect[ "fx_window_god_ray_sm" ] = loadfx( "light/fx_window_god_ray_sm" ); level._effect[ "fx_window_god_ray" ] = loadfx( "light/fx_window_god_ray" ); level._effect[ "fx_light_recessed_cool_sm_soft" ] = loadfx( "light/fx_light_recessed_cool_sm_soft" ); level._effect[ "fx_light_recessed_cool_sm_softer" ] = loadfx( "light/fx_light_recessed_cool_sm_softer" ); level._effect[ "fx_red_button_flash" ] = loadfx( "light/fx_red_button_flash" ); level._effect[ "fx_mp_water_drip_light_shrt" ] = loadfx( "maps/mp_maps/fx_mp_water_drip_light_shrt" ); level._effect[ "fx_mp_water_drip_light_long" ] = loadfx( "maps/mp_maps/fx_mp_water_drip_light_long" ); level._effect[ "fx_mp_nuked_final_dust" ] = loadfx( "maps/mp_maps/fx_mp_nuked_final_dust" ); level._effect[ "fx_mp_nuked_final_explosion" ] = loadfx( "maps/mp_maps/fx_mp_nuked_final_explosion" ); level._effect[ "fx_nuke_car_wash_mist" ] = loadfx( "smoke/fx_nuke_car_wash_mist" ); level._effect[ "fx_nuke_vent_steam" ] = loadfx( "smoke/fx_nuke_vent_steam" ); level._effect[ "fx_nuke_heat_distort" ] = loadfx( "smoke/fx_nuke_heat_distort" ); level._effect[ "fx_nuke_stove_heat" ] = loadfx( "smoke/fx_nuke_stove_heat" ); level._effect[ "fx_lf_mp_nuketown_sun1" ] = loadfx( "lens_flares/fx_lf_mp_nuketown_sun1" ); level._effect[ "fx_mp_nuke_fireplace" ] = loadfx( "maps/mp_maps/fx_mp_nuke_fireplace" ); level._effect[ "fx_mp_nuke_butterfly" ] = loadfx( "maps/mp_maps/fx_mp_nuke_butterfly" ); level._effect[ "fx_insects_swarm_lg_light" ] = loadfx( "bio/insects/fx_insects_swarm_lg_light" ); level._effect[ "fx_insects_swarm_lg_white" ] = loadfx( "bio/insects/fx_insects_swarm_lg_white" ); level._effect[ "fx_mp_nuke_ufo_fly" ] = loadfx( "maps/mp_maps/fx_mp_nuke_ufo_fly" ); level._effect[ "fx_mp_nuke_bubbles_runner" ] = loadfx( "maps/mp_maps/fx_mp_nuke_bubbles_runner" ); level._effect[ "fx_mp_nuke_sparkles_runner" ] = loadfx( "maps/mp_maps/fx_mp_nuke_sparkles_runner" ); level._effect[ "fx_mp_nuke_sound_rings" ] = loadfx( "maps/mp_maps/fx_mp_nuke_sound_rings" ); level._effect[ "fx_mp_nuke_rainbow_sm" ] = loadfx( "maps/mp_maps/fx_mp_nuke_rainbow_sm" ); level._effect[ "fx_mp_nuke_sandbox" ] = loadfx( "maps/mp_maps/fx_mp_nuke_sandbox" ); level._effect[ "fx_mp_nuked_display_glass_break" ] = loadfx( "maps/mp_maps/fx_mp_nuked_display_glass_break" ); level._effect[ "fx_mp_nuke_steam_sm" ] = loadfx( "maps/mp_maps/fx_mp_nuke_steam_sm" ); level._effect[ "fx_mp_nuke_steam_sm_fast" ] = loadfx( "maps/mp_maps/fx_mp_nuke_steam_sm_fast" ); Overflow Spoiler: Show level._effect[ "water_splash" ] = loadfx( "bio/player/fx_player_water_splash_mp" ); level._effect[ "fx_mp_light_dust_motes_md" ] = loadfx( "maps/mp_maps/fx_mp_light_dust_motes_md" ); level._effect[ "fx_light_flour_glow_cool_sngl_shrt" ] = loadfx( "light/fx_light_flour_glow_cool_sngl_shrt" ); level._effect[ "fx_light_lantern_dec_red" ] = loadfx( "light/fx_light_lantern_dec_red" ); level._effect[ "fx_light_com_utility_cool" ] = loadfx( "light/fx_light_com_utility_cool" ); level._effect[ "fx_mp_sun_flare_overflow" ] = loadfx( "lens_flares/fx_lf_mp_overflow_sun1" ); level._effect[ "fx_mp_water_drip_light_long" ] = loadfx( "maps/mp_maps/fx_mp_water_drip_light_long" ); level._effect[ "fx_mp_water_drip_light_shrt" ] = loadfx( "maps/mp_maps/fx_mp_water_drip_light_shrt" ); level._effect[ "fx_water_river_muddy_slw_lg" ] = loadfx( "water/fx_water_river_muddy_slw_lg" ); level._effect[ "fx_insects_roaches_short" ] = loadfx( "bio/insects/fx_insects_roaches_short" ); level._effect[ "fx_insects_swarm_md_light" ] = loadfx( "bio/insects/fx_insects_swarm_md_light" ); level._effect[ "fx_insects_swarm_lg_light" ] = loadfx( "bio/insects/fx_insects_swarm_lg_light" ); level._effect[ "fx_debris_papers_narrow" ] = loadfx( "env/debris/fx_debris_papers_narrow" ); level._effect[ "fx_smk_smolder_black_slow" ] = loadfx( "smoke/fx_smk_smolder_black_slow" ); level._effect[ "fx_smk_tin_hat_sm" ] = loadfx( "smoke/fx_smk_tin_hat_sm" ); level._effect[ "fx_mp_smk_plume_lg_blk_distant" ] = loadfx( "maps/mp_maps/fx_mp_smk_plume_md_blk_distant_wispy" ); level._effect[ "fx_mp_smk_plume_md_blk_distant" ] = loadfx( "maps/mp_maps/fx_mp_smk_plume_sm_blk_distant_wispy" ); level._effect[ "fx_fire_sm" ] = loadfx( "env/fire/fx_fire_sm" ); level._effect[ "fx_fire_detail" ] = loadfx( "env/fire/fx_fire_detail_sm_nodlight" ); level._effect[ "fx_fog_street_md_area" ] = loadfx( "fog/fx_fog_street_md_area" ); level._effect[ "fx_fog_street_sm_area" ] = loadfx( "fog/fx_fog_street_sm_area" ); level._effect[ "fx_mp_elec_spark_burst_sm_oflow" ] = loadfx( "maps/mp_maps/fx_mp_elec_spark_burst_sm_oflow" ); level._effect[ "fx_mp_elec_spark_burst_sm_runner_oflow" ] = loadfx( "maps/mp_maps/fx_mp_elec_spark_burst_sm_runner_oflow" ); level._effect[ "fx_mp_elec_spark_burst_xsm_thin" ] = loadfx( "maps/mp_maps/fx_mp_elec_spark_burst_xsm_thin" ); level._effect[ "fx_mp_elec_spark_burst_xsm_thin_runner" ] = loadfx( "maps/mp_maps/fx_mp_elec_spark_burst_xsm_thin_runner" ); level._effect[ "fx_mp_elec_spark_burst_md_oflow" ] = loadfx( "maps/mp_maps/fx_mp_elec_spark_burst_md_oflow" ); level._effect[ "fx_mp_elec_spark_burst_md_runner_oflow" ] = loadfx( "maps/mp_maps/fx_mp_elec_spark_burst_md_runner_oflow" ); level._effect[ "fx_mp_elec_spark_burst_lg_oflow" ] = loadfx( "maps/mp_maps/fx_mp_elec_spark_burst_lg_oflow" ); level._effect[ "fx_mp_elec_spark_burst_lg_runner_oflow" ] = loadfx( "maps/mp_maps/fx_mp_elec_spark_burst_lg_runner_oflow" ); level._effect[ "fx_mp_elec_spark_pop_runner" ] = loadfx( "maps/mp_maps/fx_mp_elec_spark_pop_runner" ); level._effect[ "fx_mp_debris_car_floating_river" ] = loadfx( "maps/mp_maps/fx_mp_debris_car_floating_river" ); level._effect[ "fx_mp_steam_gas_pipe_md" ] = loadfx( "maps/mp_maps/fx_mp_steam_gas_pipe_md" ); level._effect[ "fx_mp_steam_pipe_md" ] = loadfx( "maps/mp_maps/fx_mp_steam_pipe_md" ); Plaza Spoiler: Show level._effect[ "fx_mp_light_dust_motes_md" ] = loadfx( "maps/mp_maps/fx_mp_light_dust_motes_md" ); level._effect[ "fx_mp_light_laser_blue_fxanim" ] = loadfx( "maps/mp_maps/fx_mp_light_laser_bluee_fxanim" ); level._effect[ "fx_mp_nightclub_tank_bubbles" ] = loadfx( "maps/mp_maps/fx_mp_nightclub_tank_bubbles" ); level._effect[ "fx_mp_nightclub_fire" ] = loadfx( "maps/mp_maps/fx_mp_nightclub_fire" ); level._effect[ "fx_insects_mp_firefly" ] = loadfx( "bio/insects/fx_insects_mp_firefly" ); level._effect[ "fx_mp_nightclub_laser_roller" ] = loadfx( "maps/mp_maps/fx_mp_nightclub_laser_roller" ); level._effect[ "fx_mp_nightclub_laser_disco" ] = loadfx( "maps/mp_maps/fx_mp_nightclub_laser_disco" ); level._effect[ "fx_mp_light_laser_blue_static" ] = loadfx( "maps/mp_maps/fx_mp_light_laser_blue_static" ); level._effect[ "fx_mp_nightclub_vista_spotlight01" ] = loadfx( "maps/mp_maps/fx_mp_nightclub_vista_spotlight01" ); level._effect[ "fx_mp_nightclub_vista_spotlight02" ] = loadfx( "maps/mp_maps/fx_mp_nightclub_vista_spotlight02" ); level._effect[ "fx_mp_nightclub_red_flash" ] = loadfx( "maps/mp_maps/fx_mp_nightclub_red_flash" ); level._effect[ "fx_nightclub_bar_light" ] = loadfx( "light/fx_nightclub_bar_light" ); level._effect[ "fx_village_tube_light" ] = loadfx( "light/fx_village_tube_light" ); level._effect[ "fx_mp_nightclub_cyl_glare" ] = loadfx( "maps/mp_maps/fx_mp_nightclub_cyl_glare" ); level._effect[ "fx_mp_nightclub_cyl_glare02" ] = loadfx( "maps/mp_maps/fx_mp_nightclub_cyl_glare02" ); level._effect[ "fx_mp_nightclub_cyl_glare03" ] = loadfx( "maps/mp_maps/fx_mp_nightclub_cyl_glare03" ); level._effect[ "fx_mp_nightclub_cyl_glare04" ] = loadfx( "maps/mp_maps/fx_mp_nightclub_cyl_glare04" ); level._effect[ "fx_mp_nightclub_cyl_glare05" ] = loadfx( "maps/mp_maps/fx_mp_nightclub_cyl_glare05" ); level._effect[ "fx_mp_nightclub_flr_glare" ] = loadfx( "maps/mp_maps/fx_mp_nightclub_flr_glare" ); level._effect[ "fx_mp_nightclub_flr_glare_cool" ] = loadfx( "maps/mp_maps/fx_mp_nightclub_flr_glare_cool" ); level._effect[ "fx_mp_nightclub_flr_glare_warm" ] = loadfx( "maps/mp_maps/fx_mp_nightclub_flr_glare_warm" ); level._effect[ "fx_mp_nightclub_flr_glare_sm" ] = loadfx( "maps/mp_maps/fx_mp_nightclub_flr_glare_sm" ); level._effect[ "fx_mp_nightclub_flr_glare02" ] = loadfx( "maps/mp_maps/fx_mp_nightclub_flr_glare02" ); level._effect[ "fx_mp_nightclub_sph_glare01" ] = loadfx( "maps/mp_maps/fx_mp_nightclub_sph_glare01" ); level._effect[ "fx_mp_nightclub_flood_light" ] = loadfx( "maps/mp_maps/fx_mp_nightclub_flood_light" ); level._effect[ "fx_mp_nightclub_fireworks_runner" ] = loadfx( "maps/mp_maps/fx_mp_nightclub_fireworks_runner" ); level._effect[ "fx_mp_nightclub_fireworks_runner_02" ] = loadfx( "maps/mp_maps/fx_mp_nightclub_fireworks_runner_02" ); level._effect[ "fx_mp_nightclub_mist" ] = loadfx( "maps/mp_maps/fx_mp_nightclub_mist" ); level._effect[ "fx_mp_nightclub_mist_sm" ] = loadfx( "maps/mp_maps/fx_mp_nightclub_mist_sm" ); level._effect[ "fx_mp_nightclub_vista_fog" ] = loadfx( "maps/mp_maps/fx_mp_nightclub_vista_fog" ); level._effect[ "fx_mp_nightclub_area_fog" ] = loadfx( "maps/mp_maps/fx_mp_nightclub_area_fog" ); level._effect[ "fx_mp_nightclub_club_ring_smk" ] = loadfx( "maps/mp_maps/fx_mp_nightclub_club_ring_smk" ); level._effect[ "fx_lf_mp_nightclub_sun1" ] = loadfx( "lens_flares/fx_lf_mp_nightclub_sun1" ); level._effect[ "fx_lf_mp_nightclub_moon" ] = loadfx( "lens_flares/fx_lf_mp_nightclub_moon" ); level._effect[ "fx_mp_nightclub_spotlight" ] = loadfx( "maps/mp_maps/fx_mp_nightclub_spotlight" ); level._effect[ "fx_mp_light_laser_blue_fxanim" ] = loadfx( "maps/mp_maps/fx_mp_light_laser_blue_fxanim" ); Pod Spoiler: Show level._effect[ "fx_mp_pod_glass_drop_trail" ] = loadfx( "maps/mp_maps/fx_mp_pod_glass_drop_trail" ); level._effect[ "fx_mp_pod_glass_drop_runner" ] = loadfx( "maps/mp_maps/fx_mp_pod_glass_drop_runner" ); level._effect[ "fx_mp_pod_water_spill" ] = loadfx( "maps/mp_maps/fx_mp_pod_water_spill" ); level._effect[ "fx_mp_pod_water_spill_02" ] = loadfx( "maps/mp_maps/fx_mp_pod_water_spill_02" ); level._effect[ "fx_mp_pod_water_spill_splash" ] = loadfx( "maps/mp_maps/fx_mp_pod_water_spill_splash" ); level._effect[ "fx_mp_water_drip_light_shrt" ] = loadfx( "maps/mp_maps/fx_mp_water_drip_light_shrt" ); level._effect[ "fx_mp_water_drip_light_long" ] = loadfx( "maps/mp_maps/fx_mp_water_drip_light_long" ); level._effect[ "fx_mp_pod_water_drips" ] = loadfx( "maps/mp_maps/fx_mp_pod_water_drips" ); level._effect[ "fx_fog_drift_slow" ] = loadfx( "fog/fx_fog_drift_slow" ); level._effect[ "fx_fog_drift_slow_md" ] = loadfx( "fog/fx_fog_drift_slow_md" ); level._effect[ "fx_fog_drift_slow_sm" ] = loadfx( "fog/fx_fog_drift_slow_sm" ); level._effect[ "fx_fog_drift_slow_vista" ] = loadfx( "fog/fx_fog_drift_slow_vista" ); level._effect[ "fx_insects_swarm_md_light" ] = loadfx( "bio/insects/fx_insects_swarm_md_light" ); level._effect[ "fx_insects_swarm_lg_light" ] = loadfx( "bio/insects/fx_insects_swarm_lg_light" ); level._effect[ "fx_insects_fireflies_mp" ] = loadfx( "bio/insects/fx_insects_fireflies_mp" ); level._effect[ "fx_insects_flies_dragonflies" ] = loadfx( "bio/insects/fx_insects_flies_dragonflies" ); level._effect[ "fx_insects_roaches" ] = loadfx( "bio/insects/fx_insects_roaches" ); level._effect[ "fx_insects_roaches_fast" ] = loadfx( "bio/insects/fx_insects_roaches_fast" ); level._effect[ "fx_insects_roaches_short" ] = loadfx( "bio/insects/fx_insects_roaches_short" ); level._effect[ "fx_mp_light_dust_motes_md" ] = loadfx( "maps/mp_maps/fx_mp_light_dust_motes_md" ); level._effect[ "fx_lf_mp_pod_sun" ] = loadfx( "lens_flares/fx_lf_mp_pod_sun" ); Raid Spoiler: Show level._effect[ "water_splash_sm" ] = loadfx( "bio/player/fx_player_water_splash_mp_sm" ); level._effect[ "fx_mp_light_dust_motes_md" ] = loadfx( "maps/mp_maps/fx_mp_light_dust_motes_md" ); level._effect[ "fx_mp_raid_mist" ] = loadfx( "maps/mp_maps/fx_mp_raid_mist" ); level._effect[ "fx_insects_swarm_lg_light" ] = loadfx( "bio/insects/fx_insects_swarm_lg_light" ); level._effect[ "fx_insects_butterfly_flutter" ] = loadfx( "bio/insects/fx_insects_butterfly_flutter" ); level._effect[ "fx_mp_fumes_vent_xsm_int" ] = loadfx( "maps/mp_maps/fx_mp_fumes_vent_xsm_int" ); level._effect[ "fx_mp_raid_mist_water" ] = loadfx( "maps/mp_maps/fx_mp_raid_mist_water" ); level._effect[ "fx_paper_interior_short" ] = loadfx( "debris/fx_paper_interior_short" ); level._effect[ "fx_mp_raid_vista_smoke01" ] = loadfx( "maps/mp_maps/fx_mp_raid_vista_smoke01" ); level._effect[ "fx_mp_raid_vista_fire01" ] = loadfx( "maps/mp_maps/fx_mp_raid_vista_fire01" ); level._effect[ "fx_mp_slums_dark_smoke_sm" ] = loadfx( "maps/mp_maps/fx_mp_slums_dark_smoke_sm" ); level._effect[ "fx_mp_slums_fire_sm" ] = loadfx( "maps/mp_maps/fx_mp_slums_fire_sm" ); level._effect[ "fx_mp_slums_fire_lg" ] = loadfx( "maps/mp_maps/fx_mp_slums_fire_lg" ); level._effect[ "fx_mp_slums_dark_smoke" ] = loadfx( "maps/mp_maps/fx_mp_slums_dark_smoke" ); level._effect[ "fx_mp_village_car_smoke" ] = loadfx( "maps/mp_maps/fx_mp_village_car_smoke" ); level._effect[ "fx_raid_hot_tub_sm" ] = loadfx( "water/fx_raid_hot_tub_sm" ); level._effect[ "fx_raid_hot_tub_lg" ] = loadfx( "water/fx_raid_hot_tub_lg" ); level._effect[ "fx_light_beacon_red_blink_fst" ] = loadfx( "light/fx_light_beacon_red_blink_fst" ); level._effect[ "fx_light_god_ray_mp_raid" ] = loadfx( "env/light/fx_light_god_ray_mp_raid" ); level._effect[ "fx_raid_spot_light" ] = loadfx( "light/fx_raid_spot_light" ); level._effect[ "fx_mp_nightclub_flr_glare" ] = loadfx( "maps/mp_maps/fx_mp_nightclub_flr_glare" ); level._effect[ "fx_raid_spot_light_picture" ] = loadfx( "light/fx_raid_spot_light_picture" ); level._effect[ "fx_light_recessed_cool_sm_soft" ] = loadfx( "light/fx_light_recessed_cool_sm_soft" ); level._effect[ "fx_lf_mp_raid_sun1" ] = loadfx( "lens_flares/fx_lf_mp_raid_sun1" ); Rush Spoiler: Show level._effect[ "fx_pntbll_light_ray_sun_wide_wndw" ] = loadfx( "light/fx_pntbll_light_ray_sun_wide_wndw" ); level._effect[ "fx_pntbll_light_ray_sun_md_lng" ] = loadfx( "light/fx_pntbll_light_ray_sun_md_lng" ); level._effect[ "fx_pntbll_light_ray_sun_md_lng_1s" ] = loadfx( "light/fx_pntbll_light_ray_sun_md_lng_1s" ); level._effect[ "fx_pntbll_light_ray_sun_md_xlng_1s" ] = loadfx( "light/fx_pntbll_light_ray_sun_md_xlng_1s" ); level._effect[ "fx_pntbll_light_ray_sun_md_lng_wd_1s" ] = loadfx( "light/fx_pntbll_light_ray_sun_md_lng_wd_1s" ); level._effect[ "fx_pntbll_light_ray_sun_md_lng_wd" ] = loadfx( "light/fx_pntbll_light_ray_sun_md_lng_wd" ); level._effect[ "fx_pntbll_light_ray_sun_lg_lng_wide" ] = loadfx( "light/fx_pntbll_light_ray_sun_lg_lng_wide" ); level._effect[ "fx_pntbll_light_ray_sun_lg_lng_wide_ln" ] = loadfx( "light/fx_pntbll_light_ray_sun_lg_lng_wide_ln" ); level._effect[ "fx_pntbll_light_ray_sun_md_lng_bright" ] = loadfx( "light/fx_pntbll_light_ray_sun_md_lng_bright" ); level._effect[ "fx_pntbll_light_ray_tree_md_lng" ] = loadfx( "light/fx_pntbll_light_ray_tree_md_lng" ); level._effect[ "fx_pntbll_light_ray_tree_md_lng_thin" ] = loadfx( "light/fx_pntbll_light_ray_tree_md_lng_thin" ); level._effect[ "fx_pntbll_light_ray_tree_md_xlng_thin" ] = loadfx( "light/fx_pntbll_light_ray_tree_md_xlng_thin" ); level._effect[ "fx_pntbll_light_ray_camo_net_md" ] = loadfx( "light/fx_pntbll_light_ray_camo_net_md" ); level._effect[ "fx_pntbll_light_ray_camo_net_lng_dim" ] = loadfx( "light/fx_pntbll_light_ray_camo_net_lng_dim" ); level._effect[ "fx_pntbll_light_ray_shop_md_lng_thin" ] = loadfx( "light/fx_pntbll_light_ray_shop_md_lng_thin" ); level._effect[ "fx_pntbll_light_ray_shop_md_lng_dim" ] = loadfx( "light/fx_pntbll_light_ray_shop_md_lng_dim" ); level._effect[ "fx_pntbll_light_ray_shop_md_lng_wide" ] = loadfx( "light/fx_pntbll_light_ray_shop_md_lng_wide" ); level._effect[ "fx_light_flour_glow_yellow" ] = loadfx( "light/fx_light_flour_glow_yellow" ); level._effect[ "fx_mp_light_dust_motes_md" ] = loadfx( "maps/mp_maps/fx_mp_light_dust_motes_md" ); level._effect[ "fx_light_dust_motes_xsm_short" ] = loadfx( "light/fx_concert_dust_motes_xsm_short" ); level._effect[ "fx_light_dust_motes_sm" ] = loadfx( "light/fx_light_dust_motes_sm" ); level._effect[ "fx_dust_motes_blowing_sm" ] = loadfx( "debris/fx_dust_motes_blowing_sm" ); level._effect[ "fx_insects_swarm_md_light" ] = loadfx( "bio/insects/fx_insects_swarm_md_light" ); level._effect[ "fx_insects_swarm_lg_light" ] = loadfx( "bio/insects/fx_insects_swarm_lg_light" ); level._effect[ "fx_mp_pntbll_steam_thck_md" ] = loadfx( "maps/mp_maps/fx_mp_pntbll_steam_thck_md" ); level._effect[ "fx_mp_pntbll_steam_thck_sm" ] = loadfx( "maps/mp_maps/fx_mp_pntbll_steam_thck_sm" ); level._effect[ "fx_mp_pntbll_steam_thck_xsm" ] = loadfx( "maps/mp_maps/fx_mp_pntbll_steam_thck_xsm" ); level._effect[ "fx_mp_pntbll_steam_thck_gray" ] = loadfx( "maps/mp_maps/fx_mp_pntbll_steam_thck_gray" ); level._effect[ "fx_mp_steam_vent_ceiling" ] = loadfx( "maps/mp_maps/fx_mp_steam_vent_ceiling" ); level._effect[ "fx_mp_steam_vent_ceiling_lg" ] = loadfx( "maps/mp_maps/fx_mp_steam_vent_ceiling_lg" ); level._effect[ "fx_mp_vent_steam_lite_wind" ] = loadfx( "maps/mp_maps/fx_mp_vent_steam_lite_wind" ); level._effect[ "fx_mp_pntbll_smk_truck_md" ] = loadfx( "maps/mp_maps/fx_mp_pntbll_smk_truck_md" ); level._effect[ "fx_mp_pntbll_smk_truck_sm" ] = loadfx( "maps/mp_maps/fx_mp_pntbll_smk_truck_sm" ); level._effect[ "fx_leaves_falling_pine_nowind" ] = loadfx( "foliage/fx_leaves_falling_pine_nowind" ); level._effect[ "fx_mp_light_police_car" ] = loadfx( "maps/mp_maps/fx_mp_light_police_car" ); level._effect[ "fx_light_stadium_flood" ] = loadfx( "light/fx_light_stadium_flood" ); level._effect[ "fx_light_stadium_flood_flckr" ] = loadfx( "light/fx_light_stadium_flood_flckr" ); level._effect[ "fx_light_recessed_cool_sm_soft" ] = loadfx( "light/fx_light_recessed_cool_sm_soft" ); level._effect[ "fx_light_track_omni" ] = loadfx( "light/fx_light_track_omni" ); level._effect[ "fx_mp_pntbll_paint_drips" ] = loadfx( "maps/mp_maps/fx_mp_pntbll_paint_drips" ); level._effect[ "fx_lf_mp_paintball_sun1" ] = loadfx( "lens_flares/fx_lf_mp_paintball_sun1" ); level._effect[ "fx_mp_light_police_car" ] = loadfx( "maps/mp_maps/fx_mp_light_police_car" ); Slums Spoiler: Show level._effect[ "fx_mp_debris_papers" ] = loadfx( "maps/mp_maps/fx_mp_debris_papers" ); level._effect[ "fx_mp_debris_papers_narrow" ] = loadfx( "maps/mp_maps/fx_mp_debris_papers_narrow" ); level._effect[ "fx_mp_express_train_blow_dust" ] = loadfx( "maps/mp_maps/fx_mp_express_train_blow_dust" ); level._effect[ "fx_insects_swarm_dark_lg" ] = loadfx( "bio/insects/fx_insects_swarm_dark_lg" ); level._effect[ "fx_mp_slums_leaves" ] = loadfx( "maps/mp_maps/fx_mp_slums_leaves" ); level._effect[ "fx_insects_swarm_lg_light" ] = loadfx( "bio/insects/fx_insects_swarm_lg_light" ); level._effect[ "fx_mp_elec_spark_burst_md_runner" ] = loadfx( "maps/mp_maps/fx_mp_elec_spark_burst_md_runner" ); level._effect[ "fx_insects_butterfly_flutter" ] = loadfx( "bio/insects/fx_insects_butterfly_flutter" ); level._effect[ "fx_mp_light_dust_motes_md" ] = loadfx( "maps/mp_maps/fx_mp_light_dust_motes_md" ); level._effect[ "fx_mp_slums_fire_sm" ] = loadfx( "maps/mp_maps/fx_mp_slums_fire_sm" ); level._effect[ "fx_mp_slums_fire_lg" ] = loadfx( "maps/mp_maps/fx_mp_slums_fire_lg" ); level._effect[ "fx_mp_slums_fire_distant" ] = loadfx( "maps/mp_maps/fx_mp_slums_fire_distant" ); level._effect[ "fx_mp_slums_embers" ] = loadfx( "maps/mp_maps/fx_mp_slums_embers" ); level._effect[ "fx_hvac_steam_md" ] = loadfx( "smoke/fx_hvac_steam_md" ); level._effect[ "fx_smk_smolder_gray_slow_shrt" ] = loadfx( "smoke/fx_smk_smolder_gray_slow_shrt" ); level._effect[ "fx_mp_slums_dark_smoke" ] = loadfx( "maps/mp_maps/fx_mp_slums_dark_smoke" ); level._effect[ "fx_smk_tin_hat_sm" ] = loadfx( "smoke/fx_smk_tin_hat_sm" ); level._effect[ "fx_mp_slums_vista_smoke" ] = loadfx( "maps/mp_maps/fx_mp_slums_vista_smoke" ); level._effect[ "fx_mp_slums_vista_smoke_low" ] = loadfx( "maps/mp_maps/fx_mp_slums_vista_smoke_low" ); level._effect[ "fx_mp_slums_dark_smoke_sm" ] = loadfx( "maps/mp_maps/fx_mp_slums_dark_smoke_sm" ); level._effect[ "fx_window_god_ray_sm" ] = loadfx( "light/fx_window_god_ray_sm" ); level._effect[ "fx_window_god_ray" ] = loadfx( "light/fx_window_god_ray" ); level._effect[ "fx_village_tube_light" ] = loadfx( "light/fx_village_tube_light" ); level._effect[ "fx_mp_slums_sprinkle_water" ] = loadfx( "maps/mp_maps/fx_mp_slums_sprinkle_water" ); level._effect[ "fx_wall_water_bottom" ] = loadfx( "water/fx_wall_water_bottom" ); level._effect[ "fx_water_splash_detail" ] = loadfx( "water/fx_water_splash_detail" ); level._effect[ "fx_pipe_water_ground" ] = loadfx( "water/fx_pipe_water_ground" ); level._effect[ "fx_water_fire_sprinkler_gush_splash_sm" ] = loadfx( "water/fx_water_fire_sprinkler_gush_splash_sm" ); level._effect[ "fx_lf_mp_slums_sun1" ] = loadfx( "lens_flares/fx_lf_mp_slums_sun1" ); Standoff Spoiler: Show level._effect[ "fx_mp_light_dust_motes_md" ] = loadfx( "maps/mp_maps/fx_mp_light_dust_motes_md" ); level._effect[ "fx_mp_express_train_blow_dust" ] = loadfx( "maps/mp_maps/fx_mp_express_train_blow_dust" ); level._effect[ "fx_mp_village_grass" ] = loadfx( "maps/mp_maps/fx_mp_village_grass" ); level._effect[ "fx_mp_village_papers" ] = loadfx( "maps/mp_maps/fx_mp_village_papers" ); level._effect[ "fx_mp_village_dust_sm" ] = loadfx( "maps/mp_maps/fx_mp_village_dust_sm" ); level._effect[ "fx_mp_village_dust_ceiling" ] = loadfx( "maps/mp_maps/fx_mp_village_dust_ceiling" ); level._effect[ "fx_insects_swarm_lg_light" ] = loadfx( "bio/insects/fx_insects_swarm_lg_light" ); level._effect[ "fx_mp_elec_spark_burst_md_runner" ] = loadfx( "maps/mp_maps/fx_mp_elec_spark_burst_md_runner" ); level._effect[ "fx_mp_village_vista_dust" ] = loadfx( "maps/mp_maps/fx_mp_village_vista_dust" ); level._effect[ "fx_mp_village_smoke_fire_lg" ] = loadfx( "maps/mp_maps/fx_mp_village_smoke_fire_lg" ); level._effect[ "fx_mp_carrier_smoke_fire_sm" ] = loadfx( "maps/mp_maps/fx_mp_carrier_smoke_fire_sm" ); level._effect[ "fx_mp_village_smoke_fire_med" ] = loadfx( "maps/mp_maps/fx_mp_village_smoke_fire_med" ); level._effect[ "fx_mp_slums_fire_sm" ] = loadfx( "maps/mp_maps/fx_mp_slums_fire_sm" ); level._effect[ "fx_mp_village_barrel_fire" ] = loadfx( "maps/mp_maps/fx_mp_village_barrel_fire" ); level._effect[ "fx_mp_slums_dark_smoke_sm" ] = loadfx( "maps/mp_maps/fx_mp_slums_dark_smoke_sm" ); level._effect[ "fx_mp_village_smoke_tower" ] = loadfx( "maps/mp_maps/fx_mp_village_smoke_tower" ); level._effect[ "fx_mp_village_smoke_med" ] = loadfx( "maps/mp_maps/fx_mp_village_smoke_med" ); level._effect[ "fx_mp_village_smoke_xsm" ] = loadfx( "maps/mp_maps/fx_mp_village_smoke_xsm" ); level._effect[ "fx_mp_smoke_vista" ] = loadfx( "maps/mp_maps/fx_mp_smoke_vista" ); level._effect[ "fx_smk_tin_hat_sm" ] = loadfx( "smoke/fx_smk_tin_hat_sm" ); level._effect[ "fx_window_god_ray" ] = loadfx( "light/fx_window_god_ray" ); level._effect[ "fx_window_god_ray_village" ] = loadfx( "light/fx_window_god_ray_village" ); level._effect[ "fx_window_god_ray_sm" ] = loadfx( "light/fx_window_god_ray_sm" ); level._effect[ "fx_drone_rectangle_light_03" ] = loadfx( "light/fx_drone_rectangle_light_03" ); level._effect[ "fx_village_tube_light" ] = loadfx( "light/fx_village_tube_light" ); level._effect[ "fx_village_tube_light_sq" ] = loadfx( "light/fx_village_tube_light_sq" ); level._effect[ "fx_village_rectangle_light_01" ] = loadfx( "light/fx_village_rectangle_light_01" ); level._effect[ "fx_mp_village_single_glare" ] = loadfx( "maps/mp_maps/fx_mp_village_single_glare" ); level._effect[ "fx_mp_village_hole_god_ray" ] = loadfx( "maps/mp_maps/fx_mp_village_hole_god_ray" ); level._effect[ "fx_mp_village_statue_water" ] = loadfx( "maps/mp_maps/fx_mp_village_statue_water" ); level._effect[ "fx_lf_mp_village_sun1" ] = loadfx( "lens_flares/fx_lf_mp_village_sun1" ); Studio Spoiler: Show level._effect[ "fx_mp_express_train_blow_dust" ] = loadfx( "maps/mp_maps/fx_mp_express_train_blow_dust" ); level._effect[ "fx_mp_village_grass" ] = loadfx( "maps/mp_maps/fx_mp_village_grass" ); level._effect[ "fx_insects_swarm_lg_light" ] = loadfx( "bio/insects/fx_insects_swarm_lg_light" ); level._effect[ "fx_mp_debris_papers" ] = loadfx( "maps/mp_maps/fx_mp_debris_papers" ); level._effect[ "fx_mp_studio_dust_ledge_runner" ] = loadfx( "maps/mp_maps/fx_mp_studio_dust_ledge_runner" ); level._effect[ "fx_sand_moving_in_air_pcloud" ] = loadfx( "dirt/fx_sand_moving_in_air_pcloud" ); level._effect[ "fx_mp_light_dust_motes_md" ] = loadfx( "maps/mp_maps/fx_mp_light_dust_motes_md" ); level._effect[ "fx_mp_studio_fog" ] = loadfx( "maps/mp_maps/fx_mp_studio_fog" ); level._effect[ "fx_mp_studio_fog_ground" ] = loadfx( "maps/mp_maps/fx_mp_studio_fog_ground" ); level._effect[ "fx_mp_studio_fog_background" ] = loadfx( "maps/mp_maps/fx_mp_studio_fog_background" ); level._effect[ "fx_mp_studio_rolling_fog" ] = loadfx( "maps/mp_maps/fx_mp_studio_rolling_fog" ); level._effect[ "fx_mp_studio_fog_machine" ] = loadfx( "maps/mp_maps/fx_mp_studio_fog_machine" ); level._effect[ "fx_mp_studio_fog_sm" ] = loadfx( "maps/mp_maps/fx_mp_studio_fog_sm" ); level._effect[ "fx_mp_slums_dark_smoke_sm" ] = loadfx( "maps/mp_maps/fx_mp_slums_dark_smoke_sm" ); level._effect[ "fx_smk_smolder_gray_slow_shrt" ] = loadfx( "smoke/fx_smk_smolder_gray_slow_shrt" ); level._effect[ "fx_smk_smolder_gray_slow_dark" ] = loadfx( "smoke/fx_smk_smolder_gray_slow_dark" ); level._effect[ "fx_mp_studio_ufo_fire" ] = loadfx( "maps/mp_maps/fx_mp_studio_ufo_fire" ); level._effect[ "fx_mp_studio_ufo_smoke" ] = loadfx( "maps/mp_maps/fx_mp_studio_ufo_smoke" ); level._effect[ "fx_mp_studio_fire_md" ] = loadfx( "maps/mp_maps/fx_mp_studio_fire_md" ); level._effect[ "fx_mp_studio_smoke_vista" ] = loadfx( "maps/mp_maps/fx_mp_studio_smoke_vista" ); level._effect[ "fx_mp_studio_smoke_ground" ] = loadfx( "maps/mp_maps/fx_mp_studio_smoke_ground" ); level._effect[ "fx_mp_studio_smoke_area" ] = loadfx( "maps/mp_maps/fx_mp_studio_smoke_area" ); level._effect[ "fx_mp_studio_smoke_area_sm" ] = loadfx( "maps/mp_maps/fx_mp_studio_smoke_area_sm" ); level._effect[ "fx_mp_studio_toy_fire" ] = loadfx( "maps/mp_maps/fx_mp_studio_toy_fire" ); level._effect[ "fx_mp_studio_torch" ] = loadfx( "maps/mp_maps/fx_mp_studio_torch" ); level._effect[ "fx_mp_studio_sci_fire_burst_runner" ] = loadfx( "maps/mp_maps/fx_mp_studio_sci_fire_burst_runner" ); level._effect[ "fx_mp_studio_muzzle_tank_sm" ] = loadfx( "maps/mp_maps/fx_mp_studio_muzzle_tank_sm" ); level._effect[ "fx_mp_studio_sci_fire" ] = loadfx( "maps/mp_maps/fx_mp_studio_sci_fire" ); level._effect[ "fx_mp_studio_ufo_electric_runner" ] = loadfx( "maps/mp_maps/fx_mp_studio_ufo_electric_runner" ); level._effect[ "fx_mp_studio_electric_fence" ] = loadfx( "maps/mp_maps/fx_mp_studio_electric_fence" ); level._effect[ "fx_mp_studio_spark_sm_runner" ] = loadfx( "maps/mp_maps/fx_mp_studio_spark_sm_runner" ); level._effect[ "fx_mp_studio_water_dock_splash" ] = loadfx( "maps/mp_maps/fx_mp_studio_water_dock_splash" ); level._effect[ "fx_mp_studio_water_splash_runner" ] = loadfx( "maps/mp_maps/fx_mp_studio_water_splash_runner" ); level._effect[ "fx_mp_studio_cannon_splash_runner" ] = loadfx( "maps/mp_maps/fx_mp_studio_cannon_splash_runner" ); level._effect[ "fx_mp_studio_robot_laser" ] = loadfx( "maps/mp_maps/fx_mp_studio_robot_laser" ); level._effect[ "fx_light_god_ray_mp_studio" ] = loadfx( "env/light/fx_light_god_ray_mp_studio" ); level._effect[ "fx_mp_studio_ufo_light_flash" ] = loadfx( "maps/mp_maps/fx_mp_studio_ufo_light_flash" ); level._effect[ "fx_mp_studio_ufo_light_flash_lg" ] = loadfx( "maps/mp_maps/fx_mp_studio_ufo_light_flash_lg" ); level._effect[ "fx_mp_studio_fence_god_ray" ] = loadfx( "maps/mp_maps/fx_mp_studio_fence_god_ray" ); level._effect[ "fx_mp_studio_sconce_glare" ] = loadfx( "maps/mp_maps/fx_mp_studio_sconce_glare" ); level._effect[ "fx_mp_studio_sconce_glare2" ] = loadfx( "maps/mp_maps/fx_mp_studio_sconce_glare2" ); level._effect[ "fx_mp_studio_lamp_glare" ] = loadfx( "maps/mp_maps/fx_mp_studio_lamp_glare" ); level._effect[ "fx_mp_studio_flood_light" ] = loadfx( "maps/mp_maps/fx_mp_studio_flood_light" ); level._effect[ "fx_mp_studio_tube_glare" ] = loadfx( "maps/mp_maps/fx_mp_studio_tube_glare" ); level._effect[ "fx_mp_studio_lantern_cave" ] = loadfx( "maps/mp_maps/fx_mp_studio_lantern_cave" ); level._effect[ "fx_mp_studio_red_blink" ] = loadfx( "maps/mp_maps/fx_mp_studio_red_blink" ); level._effect[ "fx_studio_sq_glare" ] = loadfx( "light/fx_studio_sq_glare" ); level._effect[ "fx_mp_village_single_glare" ] = loadfx( "maps/mp_maps/fx_mp_village_single_glare" ); level._effect[ "fx_mp_studio_gold_sparkle_runner" ] = loadfx( "maps/mp_maps/fx_mp_studio_gold_sparkle_runner" ); level._effect[ "fx_mp_studio_gold_glow" ] = loadfx( "maps/mp_maps/fx_mp_studio_gold_glow" ); level._effect[ "fx_mp_studio_ufo_engine_runner" ] = loadfx( "maps/mp_maps/fx_mp_studio_ufo_engine_runner" ); level._effect[ "fx_mp_studio_ufo_forcefield" ] = loadfx( "maps/mp_maps/fx_mp_studio_ufo_forcefield" ); level._effect[ "fx_mp_studio_saloon_glare" ] = loadfx( "maps/mp_maps/fx_mp_studio_saloon_glare" ); level._effect[ "fx_mp_studio_saloon_glare_sq" ] = loadfx( "maps/mp_maps/fx_mp_studio_saloon_glare_sq" ); level._effect[ "fx_lf_mp_studio_sun1" ] = loadfx( "lens_flares/fx_lf_mp_studio_sun1" ); Takeoff Spoiler: Show level._effect[ "fx_light_exit_sign" ] = loadfx( "light/fx_light_exit_sign_glow" ); level._effect[ "fx_light_flour_glow_cool" ] = loadfx( "light/fx_tak_light_flour_glow_cool" ); level._effect[ "fx_tak_light_flour_glow_cool_sm" ] = loadfx( "light/fx_tak_light_flour_glow_cool_sm" ); level._effect[ "fx_light_upl_flour_glow_v_shape_cool" ] = loadfx( "light/fx_light_upl_flour_glow_v_shape_cool" ); level._effect[ "fx_light_recessed_blue" ] = loadfx( "light/fx_light_recessed_blue" ); level._effect[ "fx_light_recessed_cool_sm_soft" ] = loadfx( "light/fx_light_recessed_cool_sm_soft" ); level._effect[ "fx_mp_tak_glow_blue" ] = loadfx( "maps/mp_maps/fx_mp_tak_glow_blue" ); level._effect[ "fx_mp_tak_glow_orange" ] = loadfx( "maps/mp_maps/fx_mp_tak_glow_orange" ); level._effect[ "fx_mp_tak_glow_yellow" ] = loadfx( "maps/mp_maps/fx_mp_tak_glow_yellow" ); level._effect[ "fx_mp_tak_glow_red" ] = loadfx( "maps/mp_maps/fx_mp_tak_glow_red" ); level._effect[ "fx_tak_light_flour_glow_ceiling" ] = loadfx( "light/fx_tak_light_flour_glow_ceiling" ); level._effect[ "fx_tak_light_flour_sqr_lg" ] = loadfx( "light/fx_tak_light_flour_sqr_lg" ); level._effect[ "fx_tak_light_flour_rnd_lg" ] = loadfx( "light/fx_tak_light_flour_rnd_lg" ); level._effect[ "fx_tak_light_tv_glow_blue" ] = loadfx( "light/fx_tak_light_tv_glow_blue" ); level._effect[ "fx_tak_light_tv_glow_blue_flckr" ] = loadfx( "light/fx_tak_light_tv_glow_blue_flckr" ); level._effect[ "fx_drone_light_yellow" ] = loadfx( "light/fx_drone_light_yellow" ); level._effect[ "fx_tak_light_sign_glow_blue" ] = loadfx( "light/fx_tak_light_sign_glow_blue" ); level._effect[ "fx_tak_light_blue_stair" ] = loadfx( "light/fx_tak_light_blue_stair" ); level._effect[ "fx_tak_light_blue_stair_sm" ] = loadfx( "light/fx_tak_light_blue_stair_sm" ); level._effect[ "fx_tak_light_blue" ] = loadfx( "light/fx_tak_light_blue" ); level._effect[ "fx_tak_light_blue_pulse" ] = loadfx( "light/fx_tak_light_blue_pulse" ); level._effect[ "fx_tak_light_blue_pulse_curve" ] = loadfx( "light/fx_tak_light_blue_pulse_curve" ); level._effect[ "fx_light_beacon_yellow" ] = loadfx( "light/fx_light_beacon_yellow" ); level._effect[ "fx_light_beacon_red_blink_fst_sm" ] = loadfx( "light/fx_light_beacon_red_blink_fst_sm" ); level._effect[ "fx_tak_light_modern_sconce" ] = loadfx( "light/fx_tak_light_modern_sconce" ); level._effect[ "fx_tak_light_spotlight" ] = loadfx( "light/fx_tak_light_spotlight" ); level._effect[ "fx_tak_light_wall_ext" ] = loadfx( "light/fx_tak_light_wall_ext" ); level._effect[ "fx_mp_light_dust_motes_md" ] = loadfx( "maps/mp_maps/fx_mp_light_dust_motes_md" ); level._effect[ "fx_mp_tak_dust_ground" ] = loadfx( "maps/mp_maps/fx_mp_tak_dust_ground" ); level._effect[ "fx_tak_water_fountain_pool_sm" ] = loadfx( "water/fx_tak_water_fountain_pool_sm" ); level._effect[ "fx_paper_interior_short_sm" ] = loadfx( "debris/fx_paper_interior_short_sm" ); level._effect[ "fx_paper_exterior_short_sm_fst" ] = loadfx( "debris/fx_paper_exterior_short_sm_fst" ); level._effect[ "fx_insects_swarm_md_light" ] = loadfx( "bio/insects/fx_insects_swarm_md_light" ); level._effect[ "fx_mp_vent_heat_distort" ] = loadfx( "maps/mp_maps/fx_mp_vent_heat_distort" ); level._effect[ "fx_mp_tak_steam_loading_dock" ] = loadfx( "maps/mp_maps/fx_mp_tak_steam_loading_dock" ); level._effect[ "fx_mp_vent_steam_line" ] = loadfx( "maps/mp_maps/fx_mp_vent_steam_line" ); level._effect[ "fx_mp_vent_steam_line_sm" ] = loadfx( "maps/mp_maps/fx_mp_vent_steam_line_sm" ); level._effect[ "fx_mp_vent_steam_line_lg" ] = loadfx( "maps/mp_maps/fx_mp_vent_steam_line_lg" ); level._effect[ "fx_mp_steam_amb_xlg" ] = loadfx( "maps/mp_maps/fx_mp_steam_amb_xlg" ); level._effect[ "fx_mp_tak_steam_hvac" ] = loadfx( "maps/mp_maps/fx_mp_tak_steam_hvac" ); level._effect[ "fx_lf_mp_overflow_sun1" ] = loadfx( "lens_flares/fx_lf_mp_overflow_sun1" ); level._effect[ "fx_lf_mp_takeoff_sun1" ] = loadfx( "lens_flares/fx_lf_mp_takeoff_sun1" ); level._effect[ "fx_mp_tak_shuttle_thruster_lg" ] = loadfx( "maps/mp_maps/fx_mp_tak_shuttle_thruster_lg" ); level._effect[ "fx_mp_tak_shuttle_thruster_md" ] = loadfx( "maps/mp_maps/fx_mp_tak_shuttle_thruster_md" ); level._effect[ "fx_mp_tak_shuttle_thruster_sm" ] = loadfx( "maps/mp_maps/fx_mp_tak_shuttle_thruster_sm" ); level._effect[ "fx_mp_tak_shuttle_thruster_smk_grnd" ] = loadfx( "maps/mp_maps/fx_mp_tak_shuttle_thruster_smk_grnd" ); level._effect[ "fx_mp_tak_shuttle_thruster_steam" ] = loadfx( "maps/mp_maps/fx_mp_tak_shuttle_thruster_steam" ); level._effect[ "fx_mp_tak_shuttle_thruster_steam_w" ] = loadfx( "maps/mp_maps/fx_mp_tak_shuttle_thruster_steam_w" ); level._effect[ "fx_mp_tak_shuttle_frame_light" ] = loadfx( "maps/mp_maps/fx_mp_tak_shuttle_frame_light" ); level._effect[ "fx_mp_tak_steam_nozzle" ] = loadfx( "maps/mp_maps/fx_mp_tak_steam_nozzle" ); Turbine Spoiler: Show level._effect[ "fx_sand_blowing_lg" ] = loadfx( "dirt/fx_sand_blowing_lg" ); level._effect[ "fx_sand_blowing_md" ] = loadfx( "dirt/fx_sand_blowing_md" ); level._effect[ "fx_sand_blowing_sm" ] = loadfx( "dirt/fx_sand_blowing_sm" ); level._effect[ "fx_sand_gust_ground_lg" ] = loadfx( "dirt/fx_sand_gust_ground_lg" ); level._effect[ "fx_sand_gust_ground_sm" ] = loadfx( "dirt/fx_sand_gust_ground_sm" ); level._effect[ "fx_sand_gust_ground_md" ] = loadfx( "dirt/fx_sand_gust_ground_md" ); level._effect[ "fx_sand_gust_door" ] = loadfx( "dirt/fx_sand_gust_door" ); level._effect[ "fx_sand_blowing_lg_vista" ] = loadfx( "dirt/fx_sand_blowing_lg_vista" ); level._effect[ "fx_sand_blowing_lg_vista_shrt" ] = loadfx( "dirt/fx_sand_blowing_lg_vista_shrt" ); level._effect[ "fx_sand_gust_cliff_fall" ] = loadfx( "dirt/fx_sand_gust_cliff_fall" ); level._effect[ "fx_sand_gust_cliff_fall_md" ] = loadfx( "dirt/fx_sand_gust_cliff_fall_md" ); level._effect[ "fx_sand_gust_cliff_fall_md_lng" ] = loadfx( "dirt/fx_sand_gust_cliff_fall_md_lng" ); level._effect[ "fx_sand_gust_cliff_edge_md" ] = loadfx( "dirt/fx_sand_gust_cliff_edge_md" ); level._effect[ "fx_sand_swirl_lg_pipe" ] = loadfx( "dirt/fx_sand_swirl_lg_pipe" ); level._effect[ "fx_sand_swirl_sm_pipe" ] = loadfx( "dirt/fx_sand_swirl_sm_pipe" ); level._effect[ "fx_sand_swirl_debris_pipe" ] = loadfx( "dirt/fx_sand_swirl_debris_pipe" ); level._effect[ "fx_mp_light_wind_turbine" ] = loadfx( "maps/mp_maps/fx_mp_light_wind_turbine" ); level._effect[ "fx_light_floodlight_sqr_cool" ] = loadfx( "light/fx_light_floodlight_sqr_cool" ); level._effect[ "fx_light_flour_glow_cool_dbl_shrt" ] = loadfx( "light/fx_light_flour_glow_cool_dbl_shrt" ); level._effect[ "fx_mp_sun_flare_turbine_streak" ] = loadfx( "maps/mp_maps/fx_mp_sun_flare_turbine_streak" ); level._effect[ "fx_mp_sun_flare_turbine" ] = loadfx( "maps/mp_maps/fx_mp_sun_flare_turbine" ); level._effect[ "fx_lf_mp_turbine_sun1" ] = loadfx( "lens_flares/fx_lf_mp_turbine_sun1" ); Uplink Spoiler: Show level._effect[ "fx_mp_uplink_rain_med_fast_os" ] = loadfx( "weather/fx_mp_uplink_rain_med_fast_os" ); level._effect[ "fx_mp_uplink_rain_med_fast_os_vista" ] = loadfx( "weather/fx_mp_uplink_rain_med_fast_os_vista" ); level._effect[ "fx_mp_uplink_rain_med_fast_neg_os" ] = loadfx( "weather/fx_mp_uplink_rain_med_fast_neg_os" ); level._effect[ "fx_mp_uplink_rain_med_fast_neg_os_vista" ] = loadfx( "weather/fx_mp_uplink_rain_med_fast_neg_os_vista" ); level._effect[ "fx_mp_upl_rain_gust_md" ] = loadfx( "maps/mp_maps/fx_mp_upl_rain_gust_md" ); level._effect[ "fx_mp_upl_rain_gust_lg" ] = loadfx( "maps/mp_maps/fx_mp_upl_rain_gust_lg" ); level._effect[ "fx_mp_upl_rain_gust_lg_neg" ] = loadfx( "maps/mp_maps/fx_mp_upl_rain_gust_lg" ); level._effect[ "fx_mp_upl_rain_gust_md_neg" ] = loadfx( "maps/mp_maps/fx_mp_upl_rain_gust_md_neg" ); level._effect[ "fx_mp_upl_rain_splash_50" ] = loadfx( "maps/mp_maps/fx_mp_upl_rain_splash_50" ); level._effect[ "fx_mp_upl_rain_splash_100" ] = loadfx( "maps/mp_maps/fx_mp_upl_rain_splash_100" ); level._effect[ "fx_mp_upl_rain_splash_200" ] = loadfx( "maps/mp_maps/fx_mp_upl_rain_splash_200" ); level._effect[ "fx_mp_upl_rain_splash_300" ] = loadfx( "maps/mp_maps/fx_mp_upl_rain_splash_300" ); level._effect[ "fx_mp_upl_rain_splash_400" ] = loadfx( "maps/mp_maps/fx_mp_upl_rain_splash_400" ); level._effect[ "fx_water_pipe_gutter_md" ] = loadfx( "water/fx_water_pipe_gutter_md" ); level._effect[ "fx_mp_water_roof_spill_lg_hvy" ] = loadfx( "maps/mp_maps/fx_mp_water_roof_spill_lg_hvy" ); level._effect[ "fx_mp_water_roof_spill_lg_hvy_lng" ] = loadfx( "maps/mp_maps/fx_mp_water_roof_spill_lg_hvy_lng" ); level._effect[ "fx_mp_water_roof_spill_md_hvy" ] = loadfx( "maps/mp_maps/fx_mp_water_roof_spill_md_hvy" ); level._effect[ "fx_mp_water_roof_spill_splash_shrt" ] = loadfx( "maps/mp_maps/fx_mp_water_roof_spill_splash_shrt" ); level._effect[ "fx_mp_water_roof_spill_splash_xshrt" ] = loadfx( "maps/mp_maps/fx_mp_water_roof_spill_splash_xshrt" ); level._effect[ "fx_mp_fog_cool_ground" ] = loadfx( "maps/mp_maps/fx_mp_fog_cool_ground" ); level._effect[ "fx_mp_distant_cloud_vista" ] = loadfx( "maps/mp_maps/fx_mp_upl_distant_cloud_vista" ); level._effect[ "fx_mp_uplink_lightning_lg" ] = loadfx( "weather/fx_mp_uplink_lightning_lg" ); level._effect[ "fx_mp_upl_window_rain1_splash" ] = loadfx( "maps/mp_maps/fx_mp_upl_window_rain1_splash" ); level._effect[ "fx_mp_uplink_rain_window_roof_med" ] = loadfx( "weather/fx_mp_uplink_rain_window_roof_med" ); level._effect[ "fx_mp_uplink_rain_window_gust" ] = loadfx( "weather/fx_mp_uplink_rain_window_gust" ); level._effect[ "fx_mp_upl_cloud_geo" ] = loadfx( "maps/mp_maps/fx_mp_upl_cloud_geo" ); level._effect[ "fx_lf_mp_uplink_sun1" ] = loadfx( "lens_flares/fx_lf_mp_uplink_sun1" ); level._effect[ "fx_lf_mp_uplink_anamorphic" ] = loadfx( "lens_flares/fx_lf_mp_uplink_anamorphic" ); level._effect[ "fx_lf_mp_uplink_anamorphic2" ] = loadfx( "lens_flares/fx_lf_mp_uplink_anamorphic2" ); level._effect[ "fx_mp_upl_rain_lit_corona" ] = loadfx( "maps/mp_maps/fx_mp_upl_rain_lit_corona" ); level._effect[ "fx_drone_rectangle_light" ] = loadfx( "light/fx_light_flour_glow_yellow" ); level._effect[ "fx_light_flour_glow_yellow_sm" ] = loadfx( "light/fx_light_flour_glow_yellow_sm" ); level._effect[ "fx_light_flour_glow_yellow_xsm" ] = loadfx( "light/fx_light_flour_glow_yellow_xsm" ); level._effect[ "fx_drone_rectangle_light_03" ] = loadfx( "light/fx_drone_rectangle_light_03" ); level._effect[ "fx_drone_rectangle_light_blue" ] = loadfx( "maps/mp_maps/fx_mp_upl_rectangle_light_blue" ); level._effect[ "fx_light_beacon_yellow" ] = loadfx( "light/fx_light_beacon_yellow" ); level._effect[ "fx_light_beacon_red_blink_fst" ] = loadfx( "light/fx_light_beacon_red_blink_fst" ); level._effect[ "fx_light_beacon_red_blink_fst_sm" ] = loadfx( "light/fx_light_beacon_red_blink_fst_sm" ); level._effect[ "fx_light_exit_sign" ] = loadfx( "light/fx_light_exit_sign_gLow" ); level._effect[ "fx_light_recessed_cool" ] = loadfx( "maps/mp_maps/fx_mp_upl_light_recessed_cool" ); level._effect[ "fx_light_recessed_blue" ] = loadfx( "light/fx_light_recessed_blue" ); level._effect[ "fx_light_window_glow" ] = loadfx( "light/fx_light_window_glow" ); level._effect[ "fx_mp_upl_window_ray_cool" ] = loadfx( "maps/mp_maps/fx_mp_upl_window_ray_cool" ); level._effect[ "fx_light_floodlight_sqr_wrm" ] = loadfx( "maps/mp_maps/fx_mp_upl_floodlight_sqr_warm" ); level._effect[ "fx_light_floodlight_sqr_cool" ] = loadfx( "maps/mp_maps/fx_mp_upl_floodlight_sqr_cool" ); level._effect[ "fx_light_floodlight_sqr_cool_thin" ] = loadfx( "maps/mp_maps/fx_mp_upl_floodlight_sqr_cool_thin" ); level._effect[ "fx_light_floodlight_sqr_cool_sm" ] = loadfx( "maps/mp_maps/fx_mp_upl_floodlight_sqr_cool_sm" ); level._effect[ "fx_light_floodlight_sqr_cool_md" ] = loadfx( "maps/mp_maps/fx_mp_upl_floodlight_sqr_cool_md" ); level._effect[ "fx_mp_upl_floodlight_yellow" ] = loadfx( "maps/mp_maps/fx_mp_upl_floodlight_yellow" ); level._effect[ "fx_upl_light_ray_sun_window_1s" ] = loadfx( "light/fx_upl_light_ray_sun_window_1s" ); level._effect[ "fx_upl_light_ray_sun_window_lg_1s" ] = loadfx( "light/fx_upl_light_ray_sun_window_lg_1s" ); level._effect[ "fx_mp_upl_generator_grays" ] = loadfx( "maps/mp_maps/fx_mp_upl_generator_grays" ); level._effect[ "fx_light_flour_glow_v_shape_cool_sm" ] = loadfx( "light/fx_light_flour_glow_v_shape_cool_sm" ); level._effect[ "fx_light_flour_glow_v_shape_cool" ] = loadfx( "light/fx_light_upl_flour_glow_v_shape_cool" ); level._effect[ "fx_light_gray_yllw_ribbon" ] = loadfx( "light/fx_light_gray_yllw_ribbon" ); level._effect[ "fx_light_gray_blue_ribbon" ] = loadfx( "light/fx_light_gray_blue_ribbon" ); level._effect[ "fx_mp_upl_waterfall01" ] = loadfx( "maps/mp_maps/fx_mp_upl_waterfall01" ); level._effect[ "fx_mp_upl_waterfall02" ] = loadfx( "maps/mp_maps/fx_mp_upl_waterfall02" ); level._effect[ "fx_mp_upl_waterfall_splash_bttm" ] = loadfx( "maps/mp_maps/fx_mp_upl_waterfall_splash_bttm" ); level._effect[ "fx_mp_upl_waterfall_splash_fst" ] = loadfx( "maps/mp_maps/fx_mp_upl_waterfall_splash_fst" ); level._effect[ "fx_mp_upl_waterfall_splash_md" ] = loadfx( "maps/mp_maps/fx_mp_upl_waterfall_splash_md" ); level._effect[ "fx_mp_upl_waterfall_vista" ] = loadfx( "maps/mp_maps/fx_mp_upl_waterfall_vista" ); Vertigo Spoiler: Show level._effect[ "fx_mp_vertigo_tube_cloud" ] = loadfx( "maps/mp_maps/fx_mp_vertigo_tube_cloud" ); level._effect[ "fx_mp_vertigo_engine_exhaust" ] = loadfx( "maps/mp_maps/fx_mp_vertigo_engine_exhaust" ); level._effect[ "fx_mp_vertigo_hvac_steam" ] = loadfx( "maps/mp_maps/fx_mp_vertigo_hvac_steam" ); level._effect[ "fx_mp_vertigo_wind_cloud_med" ] = loadfx( "maps/mp_maps/fx_mp_vertigo_wind_cloud_med" ); level._effect[ "fx_mp_vertigo_wind_med" ] = loadfx( "maps/mp_maps/fx_mp_vertigo_wind_med" ); level._effect[ "fx_mp_vertigo_wind_med_dark" ] = loadfx( "maps/mp_maps/fx_mp_vertigo_wind_med_dark" ); level._effect[ "fx_mp_vertigo_ground_dust" ] = loadfx( "maps/mp_maps/fx_mp_vertigo_ground_dust" ); level._effect[ "fx_mp_vertigo_ground_dust_lite" ] = loadfx( "maps/mp_maps/fx_mp_vertigo_ground_dust_lite" ); level._effect[ "fx_mp_vertigo_dirt_swirl" ] = loadfx( "maps/mp_maps/fx_mp_vertigo_dirt_swirl" ); level._effect[ "fx_mp_vertigo_cloud_vista01" ] = loadfx( "maps/mp_maps/fx_mp_vertigo_cloud_vista01" ); level._effect[ "fx_mp_vertigo_cloud_vista02" ] = loadfx( "maps/mp_maps/fx_mp_vertigo_cloud_vista02" ); level._effect[ "fx_mp_vertigo_window_exploder" ] = loadfx( "maps/mp_maps/fx_mp_vertigo_window_exploder" ); level._effect[ "fx_mp_vertigo_window_exploder_sm" ] = loadfx( "maps/mp_maps/fx_mp_vertigo_window_exploder_sm" ); level._effect[ "fx_mp_light_dust_motes_md" ] = loadfx( "maps/mp_maps/fx_mp_light_dust_motes_md" ); level._effect[ "fx_mp_vertigo_leaves" ] = loadfx( "maps/mp_maps/fx_mp_vertigo_leaves" ); level._effect[ "fx_paper_interior_short" ] = loadfx( "debris/fx_paper_interior_short" ); level._effect[ "fx_mp_vertigo_fountain" ] = loadfx( "maps/mp_maps/fx_mp_vertigo_fountain" ); level._effect[ "fx_mp_vertigo_fountain2" ] = loadfx( "maps/mp_maps/fx_mp_vertigo_fountain2" ); level._effect[ "fx_drone_red_blink" ] = loadfx( "light/fx_drone_red_blink" ); level._effect[ "fx_vertigo_rectangle_light_skinny" ] = loadfx( "light/fx_vertigo_rectangle_light_skinny" ); level._effect[ "fx_drone_light_yellow" ] = loadfx( "light/fx_drone_light_yellow" ); level._effect[ "fx_vertigo_step_light" ] = loadfx( "light/fx_vertigo_step_light" ); level._effect[ "fx_vertigo_step_light_sm" ] = loadfx( "light/fx_vertigo_step_light_sm" ); level._effect[ "fx_mp_vertigo_pillar_lights" ] = loadfx( "maps/mp_maps/fx_mp_vertigo_pillar_lights" ); level._effect[ "fx_mp_vertigo_ceiling_light" ] = loadfx( "maps/mp_maps/fx_mp_vertigo_ceiling_light" ); level._effect[ "fx_mp_vertigo_ceiling_light_sm" ] = loadfx( "maps/mp_maps/fx_mp_vertigo_ceiling_light_sm" ); level._effect[ "fx_light_god_ray_mp_vertigo" ] = loadfx( "env/light/fx_light_god_ray_mp_vertigo" ); level._effect[ "fx_light_god_ray_mp_vertigo_sm" ] = loadfx( "env/light/fx_light_god_ray_mp_vertigo_sm" ); level._effect[ "fx_light_mag_ceiling_light" ] = loadfx( "light/fx_light_mag_ceiling_light" ); level._effect[ "fx_landing_light_vertigo" ] = loadfx( "light/fx_landing_light_vertigo" ); level._effect[ "fx_mp_vertigo_scanner_glare" ] = loadfx( "maps/mp_maps/fx_mp_vertigo_scanner_glare" ); level._effect[ "fx_vertigo_vista_glare01" ] = loadfx( "light/fx_vertigo_vista_glare01" ); level._effect[ "fx_vertigo_vista_glare02" ] = loadfx( "light/fx_vertigo_vista_glare02" ); level._effect[ "fx_vertigo_rectangle_light01" ] = loadfx( "light/fx_vertigo_rectangle_light01" ); level._effect[ "fx_lf_mp_vertigo_sun1" ] = loadfx( "lens_flares/fx_lf_mp_vertigo_sun1" ); level._effect[ "fx_insects_swarm_lg_light" ] = loadfx( "bio/insects/fx_insects_swarm_lg_light" ); Yemen Spoiler: Show level._effect[ "fx_mp_light_dust_motes_md" ] = loadfx( "maps/mp_maps/fx_mp_sand_dust_motes" ); level._effect[ "fx_light_gray_stain_glss_pink" ] = loadfx( "light/fx_light_gray_stain_glss_pink" ); level._effect[ "fx_light_gray_stain_glss_blue" ] = loadfx( "light/fx_light_gray_stain_glss_blue" ); level._effect[ "fx_light_gray_stain_glss_purple" ] = loadfx( "light/fx_light_gray_stain_glss_purple" ); level._effect[ "fx_light_gray_stain_glss_warm_sm" ] = loadfx( "light/fx_light_gray_stain_glss_warm_sm" ); level._effect[ "fx_mp_sun_flare_socotra" ] = loadfx( "maps/mp_maps/fx_mp_sun_flare_socotra" ); level._effect[ "fx_light_gray_blue_ribbon" ] = loadfx( "light/fx_light_gray_blue_ribbon" ); level._effect[ "fx_insects_butterfly_flutter" ] = loadfx( "bio/insects/fx_insects_butterfly_flutter" ); level._effect[ "fx_insects_butterfly_static_prnt" ] = loadfx( "bio/insects/fx_insects_butterfly_static_prnt" ); level._effect[ "fx_insects_roaches_short" ] = loadfx( "bio/insects/fx_insects_roaches_short" ); level._effect[ "fx_insects_fly_swarm_lng" ] = loadfx( "bio/insects/fx_insects_fly_swarm_lng" ); level._effect[ "fx_insects_fly_swarm" ] = loadfx( "bio/insects/fx_insects_fly_swarm" ); level._effect[ "fx_insects_swarm_md_light" ] = loadfx( "bio/insects/fx_insects_swarm_md_light" ); level._effect[ "fx_seagulls_circle_below" ] = loadfx( "bio/animals/fx_seagulls_circle_below" ); level._effect[ "fx_seagulls_circle_swarm" ] = loadfx( "bio/animals/fx_seagulls_circle_swarm" ); level._effect[ "fx_leaves_falling_lite_sm" ] = loadfx( "foliage/fx_leaves_falling_lite_sm" ); level._effect[ "fx_debris_papers" ] = loadfx( "env/debris/fx_debris_papers" ); level._effect[ "fx_debris_papers_narrow" ] = loadfx( "env/debris/fx_debris_papers_narrow" ); level._effect[ "fx_mp_smk_plume_sm_blk" ] = loadfx( "maps/mp_maps/fx_mp_smk_plume_sm_blk" ); level._effect[ "fx_mp_smk_plume_md_blk" ] = loadfx( "maps/mp_maps/fx_mp_socotra_smk_plume_blck" ); level._effect[ "fx_smk_cigarette_room_amb" ] = loadfx( "smoke/fx_smk_cigarette_room_amb" ); level._effect[ "fx_smk_smolder_gray_slow_shrt" ] = loadfx( "smoke/fx_smk_smolder_gray_slow_shrt" ); level._effect[ "fx_fire_fuel_sm" ] = loadfx( "fire/fx_fire_fuel_sm" ); level._effect[ "fx_mp_water_drip_light_long" ] = loadfx( "maps/mp_maps/fx_mp_water_drip_light_long" ); level._effect[ "fx_mp_water_drip_light_shrt" ] = loadfx( "maps/mp_maps/fx_mp_water_drip_light_shrt" ); level._effect[ "fx_water_faucet_on" ] = loadfx( "water/fx_water_faucet_on" ); level._effect[ "fx_water_faucet_splash" ] = loadfx( "water/fx_water_faucet_splash" ); level._effect[ "fx_mp_sand_kickup_md" ] = loadfx( "maps/mp_maps/fx_mp_sand_kickup_md" ); level._effect[ "fx_mp_sand_kickup_thin" ] = loadfx( "maps/mp_maps/fx_mp_sand_kickup_thin" ); level._effect[ "fx_mp_sand_windy_heavy_sm_slow" ] = loadfx( "maps/mp_maps/fx_mp_sand_windy_heavy_sm_slow" ); level._effect[ "fx_sand_ledge" ] = loadfx( "dirt/fx_sand_ledge" ); level._effect[ "fx_sand_ledge_sml" ] = loadfx( "dirt/fx_sand_ledge_sml" ); level._effect[ "fx_sand_ledge_md" ] = loadfx( "dirt/fx_sand_ledge_md" ); level._effect[ "fx_sand_ledge_wide_distant" ] = loadfx( "dirt/fx_sand_ledge_wide_distant" ); level._effect[ "fx_sand_windy_heavy_md" ] = loadfx( "dirt/fx_sand_windy_heavy_md" ); level._effect[ "fx_sand_swirl_sm_runner" ] = loadfx( "dirt/fx_sand_swirl_sm_runner" ); level._effect[ "fx_sand_moving_in_air_md" ] = loadfx( "dirt/fx_sand_moving_in_air_md" ); level._effect[ "fx_sand_moving_in_air_pcloud" ] = loadfx( "dirt/fx_sand_moving_in_air_pcloud" ); level._effect[ "fx_mp_elec_spark_burst_xsm_thin" ] = loadfx( "maps/mp_maps/fx_mp_elec_spark_burst_xsm_thin" ); level._effect[ "fx_fire_fireplace_md" ] = loadfx( "fire/fx_fire_fireplace_md" ); level._effect[ "fx_sand_ledge_wide_distant_thin" ] = loadfx( "dirt/fx_sand_ledge_wide_distant_thin" ); level._effect[ "fx_mp_socotra_flicker_light" ] = loadfx( "maps/mp_maps/fx_mp_socotra_flicker_light" ); level._effect[ "fx_sparks_bounce_socotra" ] = loadfx( "electrical/fx_sparks_bounce_socotra" ); level._effect[ "fx_window_god_ray" ] = loadfx( "light/fx_window_god_ray" ); level._effect[ "fx_mp_sun_flare_socotra" ] = loadfx( "lens_flares/fx_lf_mp_socotra_sun1" );